Dark Void and Bionic Commando, both Capcom collaborations with Western developers, did not fare well in any territory, in part due to infighting says ex-Capcom developer Keiji Inafune via Joystiq:
[It's] very, very simple: The publisher was Japanese and the developer was foreign. Even inside Japan, when you work in two different companies, they always blame each other for any small mistakes, so that's pretty much what happened in those two games—blaming each other.
When I was making Dead Rising, I told my staff, 'Don't ever blame the other guys. Do your best, and just keep doing your work'... [now] it's getting back like before—blaming each other.
I'm kind of hoping that someone will come forth and say, 'Okay, I'm gonna take over from here.'
It's rare for a Japanese developer, even an ex-developer to be so candid and forthcoming on his opinions on his prior employer. Maybe it comes from a little bitterness, but he's got a Mega-sized point.