I'm sure the idea of an FPS where the player holds a camera instead of a gun isn't the best way to pitch your game to publishers, but as one unnamed publisher has said, "This is definitely the sort of game we should be making, as an industry."
Warco by Defiant Development, based in Brisbane, Australia, puts players in the shoes of a journalist assigned to cover warzones where he must gather footage of the conflict and edit it however he sees fit. Spin doctor, perhaps?
Inspired by the stories and experiences of Tony Maniaty, a real-life Australian journalist who had to cover East Timor and post-Soviet Easter Europe, Defiant's Morgan Jaffit believes this will offer a new lens on not only the FPS genre, but something much more important for gaming:
It's been a great partnership, with Tony giving the game a great grounding in the real world issues of war journalism, Robert lending his structural and cinematic eye, and Defiant helping to channel that into something that's interactive and engaging. It offers a new perspective on a familiar theme, which enables us to use the tools and techniques of other FPSes to build a completely different kind of narrative and experience. From a design perspective, that's what excited me.
It's also about navigating through a morally gray world and making decisions that have human impact. It's about finding the story you want to tell, as each of our environments is filled with different story elements you can film and combine in your own ways. It's both a story telling engine and an action adventure with a new perspective.
Defiant is currently looking for a publisher to be courageous enough to tackle Warco.