GAMING NEWS2K: BioShock Infinite Will Have People "Talking About It For A Long Time To Come"Posted on Monday, March 11 @ 09:30:49 Eastern by Alex_Osborn
![]() If you've listened to even a single episode of GR Radio of which I'm on, you're likely well aware of the fact that my affinity toward games has everything to do with their unique storytelling capabilities. As such, it should come has no shock to you that I am basically bursting at the seams in anticipation for BioShock Infinite, and a recent statement from 2K Games certainly isn't making the wait any easier. The publisher's UK marketing boss Simon Turner told MCV, that “BioShock Infinite is like no other shooter out there," adding, “Not only does it demonstrate the technical quality that gamers expect, but the story and characters invite you into a world so rich and immersive that people will be talking about it for a long time to come.” It may sound like a bunch of empty, marketing-driven words, but considering what Ken Levine and his team at Irrational managed to accomplish with the original BioShock, I'm 100% confident in their ability to deliver an unforgettable experience yet again. Come on guys, don't let me down! More from the Game Revolution Network Comments
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De-Ting
Joined: Nov 2006
Zing. /skepticism
Heath_Hindman
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Alex_Osborn
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oblivion437
Joined: Nov 2006
Ivory_Soul
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oblivion437
Joined: Nov 2006
System Shock 2 isn't anywhere near as bad in the 'unbalanced' department as Bioshock. Exactly three plasmids are required to get through the game and everything else is window dressing. On the hardest difficulty with every relevant setting configured to make progress as challenging as possible it's never as demanding as System Shock 2 on normal. If the player is even nominally paying attention to the information Bioshock gives them they'll figure out a build to break the back of the game's already weak balance and challenge curve and find themselves overpowered that no enemy poses a major threat about the time they're done with Fort Frolic. At anything above Normal with System Shock 2 and the player has to make very careful decisions about how to spend modules on upgrades and the pressure on that point never lets up. That's good design.
Ivory_Soul
Joined: Nov 2005
oblivion437
Joined: Nov 2006
General Tips: Due to realism rifles are king. Semi-Auto is best, burst and auto are for desperation maneuvers. The only shotguns worth getting are only available later on. Once you can rely on a good rifle a pistol is largely optional. Don't carry too much stuff around. It's more important to stay mobile. Bread is better to carry than sausages or canned food. Vodka can quell radiation poisoning but anti-rad drugs are better. Don't use Vodka to quell rads if you're in immediate danger. Body armor is helpful but will not make the user invincible. Don't pick up fetch quests for goods unless you already have the good as fetch quests have time limits. In general avoid doing fetch quests which require you to sacrifice valuable artifacts for money.
oblivion437
Joined: Nov 2006
Special Tips: At a certain point a member of the Ecologists will ask you to escort him to a certain place in Yantar. Do this job. It is worth it. Do every job they ask you to do. If the escortee dies reload and try again. Failure is an option but a terrible one. Also, if the last leg of a job involves checking in with whoever and confirming the job done please, for the love of Andrei Tarkovsky, DO IT! The best armor in the game is behind just such a requirement. If you intend to use the sniper rifles keep collecting 7.62X54R as early as possible and don't ever sell it or throw it away. The only time you should be parting with that ammo is when it's flying out the barrel of your shiny Dragunov and at something which needs a bullet to the head. If you're finding the game too unstable to play happily I recommend installing the Complete mod. It also brings in new textures, models, animations and other things to make the game look better.
Finally, very late in the game Sidorivich will ask you to retrieve some information for him from the military base in the Cordon. The job is extremely dangerous but optional. Do it. The best ending is only available if you do it.
oblivion437
Joined: Nov 2006
1 - Check your message logs from the person talking to you
2 - Play back all found audio logs. Mission critical information is often stashed on them
3 - If you're lost retrace your steps back to a familiar place and then start out again
4 - Check your map frequently
5 - Using the 'N' key you can leave markers on your map to denote areas of special interest
6 - Keep track of where the upgrade stations are
7 - Plan ahead when purchasing upgrades
8 - Research every damn organ.
Minor spoilers/metagamey bits
8 - Exotic weapons are never worth it
9 - Energy weapons are only useful against robots and robots are a minority enemy
10 - The only heavy weapon worth the trouble is the grenade launcher
11 - Maintenance and hack are the most useful tech skills, and the only ones you actually need
12 - Modify and repair are worthless: single-shot devices get it done without spending modules
13 - Telekinesis pull is the most useful psi power and the only one a non-OSI should get.
14 - The Assault Rifle is the best gun in the game.
15 - Research above level one is a waste.
16 - Strength need only be pushed to meet weapon and armor requirements.
Ivory_Soul
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Stickyellowsock
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Ivory_Soul
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SolidSevchinko78
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