The resolution of both the 3DS and its XL counterpart are exactly the same, leading many gamers to fear that because the XL's screen is substantially bigger, the pixelation will result in an uglier image — a valid concern if I do say so myself. However, the big wigs at Nintendo don't believe it is an issue, assuring gamers that the increase in pixel size will not make games look "awkward" for players.
During the latest installment of Iwata Asks, Nintendo president Satoru Iwata discussed the resolution of the 3DS XL, saying that "many customers appear to be worried, asking questions like 'If the screen is bigger, won't the dots stand out?' and 'Will the screen get blurry?' The dots are indeed smaller than on the Nintendo DSi XL system. When I played [the 3DS XL], I wasn't bothered by anything at all."
Takashi Murakami of Nintendo's Mechanical Design Group joked about the issue, saying that while it's noticeable for him, the average player won't be able to spot a major change. "Apparently I have incredible eyesight, so if you look at it with eyes like mine, you can tell. (laughs). But for normal play, I don't think anyone will be able to sense anything awkward," he said.
Murakami also went on to discuss a major improvement that can been seen on the 3DS XL, and no, I'm not talking about the screen size. New anti-reflection technology will cut down on screen glare an extra 9% when compared to the original 3DS. "Anti-reflection is something that we've been working on for quite some time now. On a LCD screen there are basically three reflective layers, which all of them reflects and cause glare. So this time, we specially treated all the layers. Reflectivity on the Nintendo 3DS was about 12 per cent, but we decreased that to about three per cent," Murakami explained.
Will you be picking up a 3DS XL when the system launches on August 19th? Let us know in the comments below.