Bungie Responds to Destiny 2 Criticism With a Plan for the Future

Bungie has released a Destiny 2 blog post outlining the future of the game, revealing the addition of a brand new weapon tier, improved rewards and armor ornaments for additional customization that can be earned via in-game challenges.

The new blog post, titled "The State of Destiny 2," details what players can expect to see in a December update, with another update scheduled for January. The first thing on Bungie's agenda is the introduction of new rewards and systems, including:

  • A new Weapon Tier: Masterworks, which will feature stat trackers, random, re-rollable stat bonuses, unique item tooltips, and item details screens (see the December Update Details section below for more info)
  • Improved vendor rewards, adding ways for people to purchase items directly with their Legendary Shards and Tokens (see the December Update Details section below for more info)
  • Adding Armor Ornaments that grant visual permutations of armor as players complete specific Challenges (see the December Update Details section below for more info)

Bungie is also looking at introducing better rewards across the board, with an Heroic Strikes playlist being added alongside better Strike rewards, better incentives to complete Prestige activities and Crucible matches, and an increase in the "uniqueness of rewards" in Iron Banner and Faction Rallies.

Mods will also be made more impactful, while under-performing Exotics will be fine-tuned as well as duplication protection being added for them in the New Year. There will be new ways to spend currency and materials, from dropping Tokens and Legendary Shards on Vendor Inventory, while Xur will also have new items.

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Bungie outlined the following goals for the Destiny 2 December update:

  • Deepen Rewards for advanced players
  • Provide More Player Control over obtaining rewards
  • Make Shards Useful by adding things to use them for
  • Provide General Quality fixes wherever possible

Bungie also touched upon the hidden XP scaling that was found in the game by its players, noting that the new 160,000 XP per level value they'd introduced made leveling "too slow for some activities," and that they had "begun the process of collecting data and recalibrating XP earn rates to improve them as quickly as possible."

"Going forward, Destiny 2’s post-launch game systems, features, and updates are being designed specifically to focus on and support players who want Destiny to be their hobby – the game they return to, and a game where friendships are made," Bungie said. "We want Destiny to be a game that fits into your life, providing you with reasons to log in and play with your friends, clans, and families. We want Destiny to be a world you want to be a part of."

The developer concluded that they "plan to continue this dialog as openly and frequently as possible," stating that there will be a new episode of the Bungie Podcast published later this week where they'll go into further detail regarding their changes and plans for Destiny 2's future.

Via Bungie.net