Sony's Marketing Vice President John Koller, in an statement to Gamasutra, believes that one reason the PlayStation Vita isn't selling as many units as they want is due to the overencumbered amount of ports on the system, just as it was with the lineup on the PSP:
The issue that happened with PSP is we got overrun with ports. It became very difficult for us to define what made PSP unique. The content development became a bit unstructured or decentralized, in that we got a lot of content that was on PlayStation 2 and got thrown over to the handheld.
[Portable content] isn't something consumers play because they've left the living room. It's something that [needs to be] unique, and defines the Vita experience.
Just for a quick refreshed, the Vita launch lineup included ports or at least games that weren't that original like Lumines Electronic Symphony, Rayman Origins, Ultimate Marvel vs. Capcom 3, FIFA Soccer, Dynasty Warriors Next, Mortal Kombat, and Ninja Gaiden Sigma Plus.
The trouble, however, is that some of those ports were strong and successful titles, so Sony might be sending a mixed message here.
Follow what Ubisoft is doing with Assassin's Creed. Follow what Activision is doing with Call of Duty.
The messaging is similar [between PSP and PS Vita], but I think the output is going to be quite different.
I'm not sure how different Assassin's Creed III: Liberation and Call of Duty: Black Ops Declassified are going to be from their console counterparts. And also, isn't Sony promoting the Vit'as cross-play feature as well as the Cross-Buy Program where consumers can get the Vita version of a PS3 game for free? By that logic, don't they need direct ports for that to work? Doesn't Konami need to make a port so that Kojima can "transfar"?
I have a slight headache.