While sticking with the Heavy Rain engine would have been a far more reasonable move from a business perspective, David Cage and his team at Quantic Dream wanted to raise the bar even further for interactive storytelling with Beyond: Two Souls, so his existing tech simply wouldn't cut it.
As such, the team pushed rational thinking aside and built a brand-new engine that blows the studio's prior efforts out of the water. Naturally, artistic integrity often comes at a price; in this case, a certain level of sanity.
"Does it make sense from a company point of view? Not really, to be honest. Being the CEO of the company, I can tell you that it’s totally absurd," David Cage said to Shacknews when discussing the creation of Beyond Two Souls' new engine. "But we enjoy it so much. We’re a team of passionate people. This is ‘what we should have done,’ but we’ve done something else."
He went on to add: "We’re just crazy people. We don’t do this for money or fame. We want to take risks because we enjoy trying to push the envelope."
Do you think Quantic Dream's insane efforts will pay off when Beyond: Two Souls launches later this year? Let us know in the comments below.