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Microsoft has unveiled that Xbox One will utilize cloud computing to continue improving the consoles capabilities over time, furthering the speed and power of the 8BG RAM, 64-bit processors, and Kinect 2 tech available on launch day.
At an Xbox One architecture and hardware panel on Microsoft's Washington campus today, Director of Development Boyd Multerer stated "I can start doing things like shifting latency insensitive things to the cloud. You may have a limited number of transistors in your house, but you have an unlimited number of transistors in the cloud."
Further, as internet service providers continue to expand on bandwith available to the consumer, whole lines of game code could be run through the servers available "in the cloud" making Xbox One more capable of bleeding-edge processing when connected. "We have an ever-evolving, powerful world that we can tap into," Multerer said. "This is not going to be as static a console as we've seen in the past."
While the Xbox One kinda, sorta doesn't outright require an always-online connection, obviously developers and publishers that use the cloud-technology in their games will have to communicate their own requirements. We'll find out more at E3 2013, where GameRevolution will be reporting live.