Enemy Unpredictability Of MGS V Will Make TGS Presentation Difficult, Says Kojima

During Tokyo Game Show, Metal Gear Solid creator Hideo Kojima is planning to demo a portion of Ground Zeroes--you know, the prologue of sorts to The Phantom Pain, which together make up MGS V... or something like that.

However, Kojima has taken to Twitter to warn attendees of a few problems that may arise during the demonstration, as the enemies are so unpredictable that it will be difficult to pull off a seamless presentation.

If you’re going to see the demo at the stage event, I may have to stop [before the end of the presentation] because of errors.

Oh my, the demo for the stage event is 100% more difficult. The behavior of the enemy is different every time, I can’t help it because I cannot predict it. If I’m found out [by the enemy] while playing it may not be possible to complete the presentation as planned. If it was our own booth, extending the time would be possible on a case-by-case basis, but this time it’s not.

Is it just me or is this a roundabout way for Kojima to hype up the game's enemy AI? Mr. Kojima, if it's as unpredictable as you make it out to be, I'm sure those viewing the demo will understand.

[Twitter, via DualShockers]