Kojima Talks MGS5’s Cross-Generation Development

Metal Gear Solid V: The Phantom Pain will be coming to both current-gen and next-gen platforms, and series creator Hideo Kojima has spoken out to explain the differences.

In an interview with Eurogamer at Tokyo Game Show, Kojima said that the studio is aiming for 30 frames-per-second for the Xbox 360 and PS3 versions, while next-gen hardware will be able to run the title at a silky smooth 60fps.

This game was originally developed for multiple platforms, multiple devices and multiple generations. Fox Engine was created with the current generation in mind. Maybe with other games that are being created exclusively for next-gen it might look a little behind.

Of course for the next generation the resolution and the lighting will look much better. Gameplay wise it will be the same – we’re trying to make it as close as possible. The gameplay experience won’t be affected whether it’s next gen or current gen.

Are you planning on picking up Metal Gear Solid V when it launches sometime (hopefully) next year? If so, will you spring for the next-gen version? I can't imagine why anyone with a PS4 or Xbox One wouldn't. Of course, it will be nice for those who are slow to upgrade to still enjoy the wackiness that Kojima's fifth installment will inevitably bring on PS3 or Xbox 360.

[Eurogamer]