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Ever since Respawn Entertainment's Vince Zampella confirmed that online matches in Titanfall will be capped at six versus six, there's been a swell of concern and disappointment among the gaming community. According to lead designer Justin Hendry, there's a very specific reason the game has this limitation.
"The higher the player count, the more uncomfortable the game gets," he told Polygon in a recent interview.
Unlike in most games where you can sit there and guard the two ways in, in Titanfall the guy can come in through the window right behind you, he can come from the window to your left, he can come from straight ahead, he can come in from the stairway and he can come in from the doorway, or whatever.
Essentially there are five directions you can get killed from and the higher that player count, the more likely you are to get killed from behind and the more difficult it is to kind of manage your surroundings.
How do you feel about Titanfall's player count? Are you concerned at all, or do you trust that Respawn has made the right decision? Let us know in the comments below.