Xbox One has been getting a lot of flack from gamers for having inferior multiplatform games when compared to PlayStation 4. The recent controversy over Tomb Raider: Definitive Edition's frame-rate has only served to exacerbate the issue, compelling Albert Penello, Xbox One's lead planner, to address the matter head-on.
Speaking on the latest episode of GamerTagRadio, the Microsoft exec used Ryse: Son of Rome as a prime example of why Xbox One is capable of offering games that are just as visually impressive as the competition.
Look, I had a lot of time to think about this and I believe in what I said. I believe that the differences between the boxes [PS4 and Xbox One] is not all that great and I know what is going behind the scenes and I have access to more information about some of this thing than a lot of people. Sometimes people tend to neglect the points that are in my favor and they like to highlight the points that tell me I am wrong. I still think Ryse is still the best looking game on any platform. Period. End of story.
He then went on to discuss the aforementioned Tomb Raider controversy, and multiplatform games in general:
I think if you look at the title which we launch, which were multiplatform titles. The bulk of them were the same. I think there were 12 titles were released on both platforms [PS4 and Xbox One], leaving three all of them had the same performance on both boxes.
Everybody wants to focus on frame rate, there is the Tomb Raider, there is a resolution thing going on and OK, there could be a lot of reasons why that could be true but we are just a [few] weeks in, we just shipped, it’s a long generation. People who bought an Xbox One are going to be in for an awesome generation of games that are only going to get better. I think these little things get way overblown versus like the quality of the games and the real differences in experiences which are pretty minor.