"I think Fable III was a trainwreck," he told Develop. "It was built to be much bigger than what it was constrained to be and eventually ended up as.
"In my mind, as a designer, whenever I’m making a game I have this perfect jewel in mind. Fable for me was this beautiful, incredible, amusing, funny, artistic, wonderful gem of a game that anyone could play, that tugged on the heartstrings and that was instantly engaging."
I'm continually amazed at how quickly Molyneux is to hype up his next major project only to trash it a few years after its release. With such a creative and ambitious mind like his, I guess you're more prone to set yourself and your fans up for disappointment.