Sony has finally provided an honest explanation as to why DualShock 4 comes equipped with a "Light Bar" that cannot be turned off.
According to SCEE senior designer Jed Ashforth, the light was included specifically with Project Morpheus in mind. Naturally, justifying its inclusion before Sony's VR headset was formally announced has proven to be tricky, so that's the reason it's taken the company this long to justify the controller's added feature.
"The tracking light," Ashforth explained TechRadar, "it was our department that said we need that on. It was for tracking for VR, and when all these things were coming out six months ago and everyone was going ‘it’s reflecting in my TV,’ we were going ‘oh no’ because we couldn’t tell anyone what it was for."
Well, Sony, I'm glad you could finally clear that up for all of us. Now get Project Morpheus on store shelves and start making some killer games that support the thing!