More Reviews
REVIEWS Divinity: Original Sin Review
Put this one in the Kickstarter success column.

Sid Meier's Civilization Revolut Review
Not quite historically accurate but where else can you achieve world domination in one hour?
More Previews
PREVIEWS Space Engineers Preview
Exploring the vacuum of space gets easier when you don’t actually have to make the jump, but you can still get lost out there.
Release Dates
NEW RELEASES ONE PIECE Unlimited World Red
Release date: Out Now

Amazing Princess Sarah
Release date: Out Now

Battlefield 4 Dragon's Teeth
Release date: 07/15/14

Sacred 3
Release date: 08/05/14


LATEST FEATURES The Best Games of 2014 So Far
Which games have earned contention in this year’s Game of the Year considerations? With six months behind us, these are the best games of 2014 thus far.

Salute Perhaps The Best, Most Mature Game of the Generation
"Mature" meaning actually mature, not just tits and violence. Come get all serious with me!
 
Coming Soon

LEADERBOARD
Read More Member Blogs
FEATURED VOXPOP LinksOcarina
Where Did Makoto Go?
By LinksOcarina
Posted on 07/07/14
Meet Makoto.   Like any character from an RPG, Makoto has his own quirks to stand out in his game, Enchanted Arms . For Makoto, he is a support character who uses the element of Light for most of his spell casting, along with a saxophone as a conduit. He is also impulsive...

GAMING NEWS

AC: Revelations Uses New Mocam Animation Capture

Posted on Wednesday, August 3 @ 12:08:29 Eastern by

You could say that the Assassin's Creed games have always had very impressive animation, but Ubisoft will be pulling out brand new technology for capturing animation in their development of Assassin's Creed: Revelations.

Speaking with interviewers, Lead Game Designer Alexandre Breault explained what advantages mo-cam animation capture has over dedicated facial animation capture, as seen in L.A. Noire:

One of the elements that's really interesting about Mocam is that, while it creates a lot of high-fidelity character expression and movement, the actor doesn't need to look like the character he's playing. It's a system that's able to interpolate the facial movements of one person and apply them to any model. That gives us a lot of flexibility with our actors.

They're also able to act with their whole body, as the system isn't just limited to the head. Mocam doesn't create a clash between facial expression and body movement - it's all integrated. It allows realistic facial expression, but not at the cost of actor expression as normal mo-cap does.

Having seen Revelations in action firsthand, character animations look great, but I haven't been able to catch a good look at any in-game facial animations. We'll see more from Ubisoft as we move into the Fall.


More from the Game Revolution Network




comments powered by Disqus

More On GameRevolution