More Reviews
REVIEWS World of Tanks (PS4) Review
Modern warfare shooters are a dime-a-dozen, so why not jump behind the “wheel” of a ten-ton behemoth and incorporate strategy to decimate the enemy?

Attractio Review
In the year 3275, the most exciting thing to do is watch people move boxes around a room. If this truly is the future, please end me now!
Release Dates
NEW RELEASES Mighty No. 9
Release date: Out Now

Arslan: The Warriors of Legend
Release date: Out Now

Factotum 90
Release date: Out Now

Aegis of Earth: Protonovus Assault
Release date: 03/01/16


LATEST FEATURES The New Hitman Is Still Hitman, But Its Episodic Nature Might Subdue Reviewers
How will reviewers grade this?

A Skill Tree Build Guide for Every Class in XCOM 2
Punish the alien opposition with perfectly built Grenadiers, Psi Operatives, Rangers, Specialists, and Sharpshooters.

LEADERBOARD
Read More Member Blogs
FEATURED VOXPOP Ivory_Soul
Windows 10 Review for Dummies
By Ivory_Soul
Posted on 08/11/15
After all these years, and growing up with Windows 3.1, I have seen an entire evolution of computers and software. Touch screens and large resolutions were a pipe dream just 15 years ago. Now it's the norm. Going from a Packard Bell (yes, before HP) that couldn't run 3D Ultra Mini...

GAMING NEWS

AC: Revelations Uses New Mocam Animation Capture

Posted on Wednesday, August 3 @ 12:08:29 PST by

You could say that the Assassin's Creed games have always had very impressive animation, but Ubisoft will be pulling out brand new technology for capturing animation in their development of Assassin's Creed: Revelations.

Speaking with interviewers, Lead Game Designer Alexandre Breault explained what advantages mo-cam animation capture has over dedicated facial animation capture, as seen in L.A. Noire:

One of the elements that's really interesting about Mocam is that, while it creates a lot of high-fidelity character expression and movement, the actor doesn't need to look like the character he's playing. It's a system that's able to interpolate the facial movements of one person and apply them to any model. That gives us a lot of flexibility with our actors.

They're also able to act with their whole body, as the system isn't just limited to the head. Mocam doesn't create a clash between facial expression and body movement - it's all integrated. It allows realistic facial expression, but not at the cost of actor expression as normal mo-cap does.

Having seen Revelations in action firsthand, character animations look great, but I haven't been able to catch a good look at any in-game facial animations. We'll see more from Ubisoft as we move into the Fall.
FOLLOW ME ON TWITTER. YOU KNOW YOU WANT TO.




comments powered by Disqus

More On GameRevolution