AC: Revelations Uses New Mocam Animation Capture
Posted on Wednesday, August 3 @ 12:08:29 PST by Daniel Bischoff
Speaking with interviewers, Lead Game Designer Alexandre Breault explained what advantages mo-cam animation capture has over dedicated facial animation capture, as seen in L.A. Noire:
One of the elements that's really interesting about Mocam is that, while it creates a lot of high-fidelity character expression and movement, the actor doesn't need to look like the character he's playing. It's a system that's able to interpolate the facial movements of one person and apply them to any model. That gives us a lot of flexibility with our actors.Having seen Revelations in action firsthand, character animations look great, but I haven't been able to catch a good look at any in-game facial animations. We'll see more from Ubisoft as we move into the Fall.
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