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GAMING NEWS

All Call of Duty: Black Ops 2 Weapons, Killstreaks, Attachments, And Perks (So Far)

Posted on Tuesday, August 14 @ 11:50:10 Eastern by

Call of Duty: Black Ops 2 got the red carpert treatment at Gamescom last night and a grenade launcher of info has been levied at us. In addition to the massive list of weapons, perks, and killstreaks you'll find below, we also dug up some details revealed at Europe's biggest gaming convention.

As you browse through the list, take note of a new Class system in place for Black Ops 2 multiplayer. Instead of set slots for all classes, Black Ops 2 utilizes a Pick-10 system. Ten customization slots will be available to players, but you'll have to mix and match to create the right balance.

Say for example, you never switch to your pistol: don't both equipping one. Use that slot for another perk, another gadget, or another attachment for your primary weapon. This is accomplished through Wildcards (listed below).

Note that Killstreaks have again been replaced with Score Streaks, so you'll be able to build up to that Helicopter Gunner through a multitude of ways. Anyway, let's get to the list:

Primary Weapons

Assault Rifles
AN-94
SMR
M8A1
Type 25
SA58
Sig 556
SCAR-H

Shotguns
m1216
Seiga 12
R870-MCS

Light Machine Guns
LSAT
QBB-LSW
Mk 48

Sniper Rifles
DSR-50
SVU-AS
Ballista
Special

Assault Shield

Sub-Machine Guns
MP7
Chicom QCB
PDW-57
Skorpion EVO 3
MSMC

Secondary Weapons

Launchers
SMAW
RPG
FJH-18AA

Pistols
KAP-40
Tac-45
Executioner
u23-R

No Weapon Equipped
Combat Knife

Attachments

Primary Attachments (Assault Rifle Only)
Reflex Scope
ACOG
Target Finder — Sight which highlights enemies when they enter the field-of-view
Hybrid Optic
Suppresser
Fast Mag
Adjustable Stock
Quickdraw
Grenade Scanner
Millimeter Scanner
Grenade Launcher
Select Fire
FMJ
Extended Clip

Secondary Attachments (Pistol Only)
Reflex
Suppressor
Extended Clip
Fast Mag
FMJ
Dual Wield
Laser Sight

Perks

Perk 1
Flak Jacket — Take less explosive damage.
Ghost — Cannot be detected by enemy UAVs while moving.
Blind Eye — Unaffected by AI-controlled perks.
Hardline — Receive bonus score points.
Lightweight — Move faster, take no damage from falling.

Perk 2
Hard-wired — Immune to counter-UAV and enemy EMPs.
Scavenger — Replenish ammo and grenades from fallen enemies.
Cold-blooded — Resistance to targeting systems including Dual Band, Target Finder, Sensor Grenades and player-controlled aircraft.
Toughness — Flinch less when shot.
Fast Hands — Swap grenades faster, use grenades and equipment faster, and safely throw back frag grenades.

Perk 3
Engineer — Show enemy equipment in the world, delay explosives and re-roll and booby trap care packages.
Dead Silence — Move silently.
Extreme Conditioning — Sprint for a longer duration.
Tactical Mask — Reduce the effect of flash, concussion and shock charges.
Awareness — Enemy movements are easier to hear.
Dexterity — Climb ladders and mantle over objects faster, recover from melee faster and aim faster after sprinting.

Equipment

Lethal Grenades
Grenade — Produces lethal radius damage upon detonation.
Semtex — Grenade that sticks to surfaces before detonating.
Combat Axe — Retrievable axe that causes instant death upon impact.
Claymore — Directional antipersonnel mine that triggers a proximity-based explosion.
C4 — Plastic explosive device that can be set and triggered remotely.
Bouncing Betty — Proximity mine that launches into the air before detonating. Can be avoided by crouching or going prone.

Tactical Grenades
Sensor Grenade
Flashbang
Concussion
Shock Charge — A deployable charge which stuns enemies that enter its proximity.
EMP Grenade
Tactical Insertion
Smoke Grenade
Black Hat PDA — Hack equipment and care packages, or disable enemy vehicles. One additional point can be spent on any tactical grenade to bring two of the same type into battle when you spawn.

Wildcards
Primary Gunfighter — Allows a 3rd attachment for the primary weapon.
Secondary Gunfighter — Allows a 2nd attachment for the secondary weapon.
Overkill — Take a primary weapon as your secondary weapon.
Danger Close — Take a second Lethal.
Perk 1 Greed — Take a second Perk 1.
Perk 2 Greed — Take a second Perk 2.
Perk 3 Greed — Take a second Perk 3.
Tactician — Take a Tactical grenade in place of your lethal Grenade.

Scorestreaks
RCC — 325 points — A remote-controlled car packed with explosives.
UAV — 375 points — Shows enemies on the mini-map.
Hunter Killer — 400 points — Airborne drone that seeks out and destroys a nearby target.
Care Package — 450 points — Air drop a random Scorestreak.
Counter-UAV — 475 points — Temporarily disables enemy radar.
Guardian — 500 points — Projects microwave field which stuns and impairs enemies.
Hellstorm Missile — 525 points — An air-to-surface missile which can be scattered into a cluster bomb while falling.
Lightning Strike — 550 points — Launch a coordinated lightning strike on three locations.
Death Machine — 600 points — Your own personal handheld mini-gun.
Sentry Gun — 650 points — An automatic sentry gun which can be remote-controlled.
War Machine — 700 points — Grenade launcher with rapid, semi-automatic firing.
Dragonfire — 725 points — Remote-controlled quad-rotor with lightweight machine gun.
AGR — 800 points — Air drop an autonomous ground robot that searches for and destroys enemies and can be remote controlled.
Stealth Chopper — 850 points — Call in a stealth helicopter which does not appear on the enemy's mini-map.
Orbital VSAT — 900 points — Shows both enemy position and direction on the mini-map, cannot be shot down.
Escort Drone — 1000 points — Get personal air support from an escort drone.
Warthog — 1025 points — Jet aircraft that provides close air support with several strafe runs.
EMP Systems — 1050 points — Temporarily disables enemy electronics.
Lodestar — 1150 points — Lase missile targets remotely from the Lodestar.
VTOL Warship — 1200 points — Be the gunner of a powerful VTOL Warship.
Canine Unit — 1275 points — Attack dogs that hunt down the enemy.
Swarm — 1400 points — Call in a swarm of lethal Hunter Killer drones that search and destroy enemies.
Related Games:   Call of Duty: Black Ops 2


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Comments
  • De-Ting
    De-Ting

    Joined: Nov 2006
    Posted: Aug 14th, 2012 at 12:44 pm
    Just wanted to see the perks. All I can say is...this is going to be interesting.
  • Fieperskaivu
    Fieperskaivu

    Joined: May 2011
    Posted: Aug 14th, 2012 at 1:15 pm
    ENEMY UAV ONLINE
  • TheJx4
    TheJx4

    Joined: Jun 2011
    Posted: Aug 14th, 2012 at 3:09 pm
    So glad they fixed ghost. I'm excited about everything else to, sounds like it'll be a lot of fun.
    Still want to see Six Team Deathmatch footage. The best thing I've heard so far (besides Live Streaming)? Perks don't affect guns.

    Watch this gameplay video of someone playing Hardpoint and barely getting any killstreaks because he ignores the objective.

    "Score Events" have different values depending on which game mode you're playing. Kills are worth more in TDM than they are in something like CTF.
  • danielrbischoff
    danielrbischoff

    Joined: Nov 2009
    Posted: Aug 14th, 2012 at 4:21 pm
    It defnitely looks better than Modern Warfare 3. >.>
  • TheJx4
    TheJx4

    Joined: Jun 2011
    Posted: Aug 14th, 2012 at 5:18 pm
    I'm more excited about the fact that it looks just as fun as Black Ops, lol. Because that game is already better than MW3...
  • moretokes
    moretokes

    Joined: Apr 2011
    Posted: Aug 14th, 2012 at 4:02 pm
    Maybe I'll play this one. Idk about purchase though
  • danielrbischoff
    danielrbischoff

    Joined: Nov 2009
    Posted: Aug 14th, 2012 at 4:21 pm
    I'm definitely willing to try it out. I wish they would run a beta again. Call of Duty 4 was huge because of the beta. If this really moves the multiplayer forward, I think they should let people at least demo it.
  • De-Ting
    De-Ting

    Joined: Nov 2006
    Posted: Aug 14th, 2012 at 4:38 pm
    CoD4 had a beta? Well, it was huge because it was a good, fun game. I played it into the ground, and I still play it sometimes on PC. The real experience was on consoles, though.
  • danielrbischoff
    danielrbischoff

    Joined: Nov 2009
    Posted: Aug 14th, 2012 at 7:50 pm
    I can tell you that there were a fair number of people who bought because of the beta. It was such a huge change from anything before hand and so easy to get addicted. My Xbox Live cut out just after release though, so I never played much after the beta.
  • moretokes
    moretokes

    Joined: Apr 2011
    Posted: Aug 14th, 2012 at 5:45 pm
    Cod 4 was fantastic
  • gunseedam
    gunseedam

    Joined: Jun 2011
    Posted: Aug 15th, 2012 at 1:40 am
    STRAIGHT OUTTA GAMESCOM CRAZY MUTHAF*CKA NAMED DANIEL.....ahem now that thats out of the way looks pretty good
  • Mr_Pieper
    Mr_Pieper

    Joined: Feb 2009
    Posted: Aug 15th, 2012 at 5:59 am
    The RCC should cost twice as much so it isn't frustrating. Splitting up all of the Ghost/Assassin/whatever stuff into a bunch of things sounds good. It could easily be fixed by making UAVs more difficult to get. Some of the Scorestreaks feel out of order as far as usefulness. Hopefully they fixed my biggest issue with Black Ops, which was being able to purchase any attachment immediately. The sense of feeling like I earned things was completely gone right away. They made hitting that Prestige button feel like it didn't really mean anything because it took no effort to get things back.
  • TheJx4
    TheJx4

    Joined: Jun 2011
    Posted: Aug 15th, 2012 at 9:20 am
    Everything is more difficult to get, in a way. Three kills doesn't net you a UAV in something like CTF. It'd take something like 5 or 6, if that's all you're doing. "Score Events" and values change based on the game mode you're playing. So an RC-XD may be 3 or 4 kills.

    Items/Equipment are rank locked, but you have to prestige to get everything as there are over 100 of them so far.
  • Jobin_Wendy
    Jobin_Wendy

    Joined: Mar 2012
    Posted: Aug 15th, 2012 at 8:22 am
    I feel like being able to create new guns must have been incredibly fun for the developers. One thing I'd like to see in CoD games, though, is realistic gun mechanics, like jamming after firing too many rounds consecutively (or being prone in sand or dirt). It would be hilarious to see someone's gun jam after a multi-kill and they take a knee to squirt some CLP into the chamber and clear the jam.
  • cereal13killer
    cereal13killer

    Joined: Nov 2008
    Posted: Aug 15th, 2012 at 10:06 am
    I just hope the multiplayer is *fun*.

    Though I appreciated some of the improvements that were made in Black Ops, and am excited about some of the ideas they're bringing forth in this game, I haven't really enjoyed a call of duty game in any respect since Modern Warfare 2. I think the effort to cram as much "cool ****" into a game as possible, the developers have been forgetting what made this franchise a success in the past which was solid, consistent gameplay mechanics, fast, furious, fun, good map design and a fair/balanced multiplayer experience.

    Hoping I'm wrong, I fear that the formula will be upset again by all the bells and whistle...

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