GAMING NEWSAll Call of Duty: Black Ops 2 Weapons, Killstreaks, Attachments, And Perks (So Far)Posted on Tuesday, August 14 @ 11:50:10 Eastern by Daniel Bischoff
![]() Call of Duty: Black Ops 2 got the red carpert treatment at Gamescom last night and a grenade launcher of info has been levied at us. In addition to the massive list of weapons, perks, and killstreaks you'll find below, we also dug up some details revealed at Europe's biggest gaming convention. As you browse through the list, take note of a new Class system in place for Black Ops 2 multiplayer. Instead of set slots for all classes, Black Ops 2 utilizes a Pick-10 system. Ten customization slots will be available to players, but you'll have to mix and match to create the right balance. Say for example, you never switch to your pistol: don't both equipping one. Use that slot for another perk, another gadget, or another attachment for your primary weapon. This is accomplished through Wildcards (listed below). Note that Killstreaks have again been replaced with Score Streaks, so you'll be able to build up to that Helicopter Gunner through a multitude of ways. Anyway, let's get to the list: Primary Weapons Assault Rifles AN-94 SMR M8A1 Type 25 SA58 Sig 556 SCAR-H Shotguns m1216 Seiga 12 R870-MCS Light Machine Guns LSAT QBB-LSW Mk 48 Sniper Rifles DSR-50 SVU-AS Ballista Special Assault Shield Sub-Machine Guns MP7 Chicom QCB PDW-57 Skorpion EVO 3 MSMC Secondary Weapons Launchers SMAW RPG FJH-18AA Pistols KAP-40 Tac-45 Executioner u23-R No Weapon Equipped Combat Knife Attachments Primary Attachments (Assault Rifle Only) Reflex Scope ACOG Target Finder — Sight which highlights enemies when they enter the field-of-view Hybrid Optic Suppresser Fast Mag Adjustable Stock Quickdraw Grenade Scanner Millimeter Scanner Grenade Launcher Select Fire FMJ Extended Clip Secondary Attachments (Pistol Only) Reflex Suppressor Extended Clip Fast Mag FMJ Dual Wield Laser Sight Perks Perk 1 Flak Jacket — Take less explosive damage. Ghost — Cannot be detected by enemy UAVs while moving. Blind Eye — Unaffected by AI-controlled perks. Hardline — Receive bonus score points. Lightweight — Move faster, take no damage from falling. Perk 2 Hard-wired — Immune to counter-UAV and enemy EMPs. Scavenger — Replenish ammo and grenades from fallen enemies. Cold-blooded — Resistance to targeting systems including Dual Band, Target Finder, Sensor Grenades and player-controlled aircraft. Toughness — Flinch less when shot. Fast Hands — Swap grenades faster, use grenades and equipment faster, and safely throw back frag grenades. Perk 3 Engineer — Show enemy equipment in the world, delay explosives and re-roll and booby trap care packages. Dead Silence — Move silently. Extreme Conditioning — Sprint for a longer duration. Tactical Mask — Reduce the effect of flash, concussion and shock charges. Awareness — Enemy movements are easier to hear. Dexterity — Climb ladders and mantle over objects faster, recover from melee faster and aim faster after sprinting. Equipment Lethal Grenades Grenade — Produces lethal radius damage upon detonation. Semtex — Grenade that sticks to surfaces before detonating. Combat Axe — Retrievable axe that causes instant death upon impact. Claymore — Directional antipersonnel mine that triggers a proximity-based explosion. C4 — Plastic explosive device that can be set and triggered remotely. Bouncing Betty — Proximity mine that launches into the air before detonating. Can be avoided by crouching or going prone. Tactical Grenades Sensor Grenade Flashbang Concussion Shock Charge — A deployable charge which stuns enemies that enter its proximity. EMP Grenade Tactical Insertion Smoke Grenade Black Hat PDA — Hack equipment and care packages, or disable enemy vehicles. One additional point can be spent on any tactical grenade to bring two of the same type into battle when you spawn. Wildcards Primary Gunfighter — Allows a 3rd attachment for the primary weapon. Secondary Gunfighter — Allows a 2nd attachment for the secondary weapon. Overkill — Take a primary weapon as your secondary weapon. Danger Close — Take a second Lethal. Perk 1 Greed — Take a second Perk 1. Perk 2 Greed — Take a second Perk 2. Perk 3 Greed — Take a second Perk 3. Tactician — Take a Tactical grenade in place of your lethal Grenade. Scorestreaks RCC — 325 points — A remote-controlled car packed with explosives. UAV — 375 points — Shows enemies on the mini-map. Hunter Killer — 400 points — Airborne drone that seeks out and destroys a nearby target. Care Package — 450 points — Air drop a random Scorestreak. Counter-UAV — 475 points — Temporarily disables enemy radar. Guardian — 500 points — Projects microwave field which stuns and impairs enemies. Hellstorm Missile — 525 points — An air-to-surface missile which can be scattered into a cluster bomb while falling. Lightning Strike — 550 points — Launch a coordinated lightning strike on three locations. Death Machine — 600 points — Your own personal handheld mini-gun. Sentry Gun — 650 points — An automatic sentry gun which can be remote-controlled. War Machine — 700 points — Grenade launcher with rapid, semi-automatic firing. Dragonfire — 725 points — Remote-controlled quad-rotor with lightweight machine gun. AGR — 800 points — Air drop an autonomous ground robot that searches for and destroys enemies and can be remote controlled. Stealth Chopper — 850 points — Call in a stealth helicopter which does not appear on the enemy's mini-map. Orbital VSAT — 900 points — Shows both enemy position and direction on the mini-map, cannot be shot down. Escort Drone — 1000 points — Get personal air support from an escort drone. Warthog — 1025 points — Jet aircraft that provides close air support with several strafe runs. EMP Systems — 1050 points — Temporarily disables enemy electronics. Lodestar — 1150 points — Lase missile targets remotely from the Lodestar. VTOL Warship — 1200 points — Be the gunner of a powerful VTOL Warship. Canine Unit — 1275 points — Attack dogs that hunt down the enemy. Swarm — 1400 points — Call in a swarm of lethal Hunter Killer drones that search and destroy enemies. More from the Game Revolution Network Comments
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De-Ting
Joined: Nov 2006
Fieperskaivu
Joined: May 2011
TheJx4
Joined: Jun 2011
Still want to see Six Team Deathmatch footage. The best thing I've heard so far (besides Live Streaming)? Perks don't affect guns.
Watch this gameplay video of someone playing Hardpoint and barely getting any killstreaks because he ignores the objective.
"Score Events" have different values depending on which game mode you're playing. Kills are worth more in TDM than they are in something like CTF.
danielrbischoff
Joined: Nov 2009
TheJx4
Joined: Jun 2011
moretokes
Joined: Apr 2011
danielrbischoff
Joined: Nov 2009
De-Ting
Joined: Nov 2006
danielrbischoff
Joined: Nov 2009
moretokes
Joined: Apr 2011
gunseedam
Joined: Jun 2011
Mr_Pieper
Joined: Feb 2009
TheJx4
Joined: Jun 2011
Items/Equipment are rank locked, but you have to prestige to get everything as there are over 100 of them so far.
Jobin_Wendy
Joined: Mar 2012
cereal13killer
Joined: Nov 2008
Though I appreciated some of the improvements that were made in Black Ops, and am excited about some of the ideas they're bringing forth in this game, I haven't really enjoyed a call of duty game in any respect since Modern Warfare 2. I think the effort to cram as much "cool ****" into a game as possible, the developers have been forgetting what made this franchise a success in the past which was solid, consistent gameplay mechanics, fast, furious, fun, good map design and a fair/balanced multiplayer experience.
Hoping I'm wrong, I fear that the formula will be upset again by all the bells and whistle...