Arkham City Packed to the Pointy Ears: 40 Hours of Content
Posted on Wednesday, May 18 @ 17:03:40 Eastern by Daniel Bischoff
Single-player games are a dying breed. That's what happens when Call of Duty sells well into the millions and most gamers spend hours and hours in the multiplayer portion of a game. It's kind of refreshing that L.A. Noire remains a solo-experience.
Batman: Arkham City should be a breath of fresh air as well. Rocksteady is telling journalists that there will be a massive amount of content available to gamers looking to clean up the mean streets in Gotham. Game Director Sefton Hill (Sefton... what a cool name) recently spoke with reporters about the length of Batman's main campaign:
So Batman has roughly 25 hours of story to complete? It's nice to know that Rocksteady is conscious of the monotony that can envelop. Is there anything else we can mix in with that single-player storyline?
Hey, that sounds similar to the length of side-missions available in L.A. Noire. These two juggernauts of 2011 are looking more similar in terms of narrative structure. Oh, what's that Sefton?
... So, nearly the exact same outlook as L.A. Noire. I don't know if you've been playing Team Bondi's massive game, but each mission starts with a hook, and then follows a structure akin to a Law & Order episode.
Frankly, I'm happy to see that games are becoming more like TV shows. Games have an ability to take up and involve a player in a much larger space. There's no need to blast a player with content. Give them a pacing structure that allows them to breathe. If a player wants to continue and play 8 missions in a row, then great. If they need a break after a mission and they want to savor the juicy gameplay, good for them too.
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