Assassin's Creed 3 Will Strip The Series To Battle Redundancy
Posted on Saturday, March 10 @ 19:07:54 PST by Jonathan_Leack
Assassin's Creed is one of the most successful new IPs of the generation. Not only has it sold over 38 million copies since 2007, but it is one of the only games besides Call of Duty and sports titles that comes out annually. Because of the latter, the latest games have become a bit too predictable, but Ubisoft knows just the trick to make the next game as exciting as possible.
Assassin's Creed III's Creative Director, Alex Hutchinson, shared with Eurogamer in a recent interview that the series has had trouble evolving, but the development team is aiming to return to what made the original releases great. He said:
"I think one of the joys of having a new character and a new universe is that we can strip it back and we can go back to basics"The series has been living in historical Europe and the Middle East since its inception, but Assassin's Creed III will break that trend by setting sail to Colonial America. Just having a new setting alone will give the series the much needed change of pace it deserves. Climbing buildings with new architecture, seeing new sights, and visiting historical American figures is exactly what the doctor asked for.
There have been very few notable games set in early America, but Ubisoft is aware of how much potential it has. America is Assassin's Creed's biggest customer, and what better way to visit its history than to teleport there with one of the most badass video game characters? Old-fashioned rifles have nothing on a trained assassin who has a weapon wheel full of gadgetry.
Oh, and for those of you who couldn't care less about story and want to see action, Alex Hutchinson shared the following:
"In AC3, we promise you that within 30 seconds of putting the disc in the tray, you will in fact be assassinating someone. That's a promise."There aren't many developers, if any, that can say that. Professional tip: make should make sure your younger sister/children/grandma/etc. aren't in the room when you pop-in the game. Thank me later.
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