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Assassin's Creed: Revelations Finishes Ezio and Altair
Posted on Thursday, May 12 @ 13:00:30 Eastern by Daniel Bischoff

One thing the defenders of Assassin's Creed consistently fall back on is the upward march of review scores. From Assassin's Creed through Assassin's Creed II and on into Assassin's Creed: Brotherhood, critics have grown more and more impressed with Ubisoft's multi-generational, historical adventure.
... BUT WHERE THE F*** IS ASSASSIN'S CREED III?!?!
Creative director Alexandre Amancio recently spilled the beans for Game Informer's exclusive reveal on Assassin's Creed: Revelations:
A lot of things were set up with things like Minerva, with Juno, a lot of details about the end of the world plotline in 2012. As we're getting closer and closer to the 2012 marker the franchise is sort of concluding its major opus.
This game is where we're setting the record straight. We're closing all the loops that have been started that have been left in suspense and we're going to reveal not only a lot of stuff about the first civilization plotline but we're also going to conclude the Ezio and Altair storylines.
We're going to explain why Ezio is such an important character in the franchise, what his actual role is in all of that plotline, what role Altair plays in that destiny and ultimately what role Desmond plays in all that stuff.
So we're sort of creating a nexus if you will in Revelations that will sort of align the destinies of all three major characters of the franchise and in one fell swoop we're going to reveal a lot of the elements that surround that mystery.
Assassin's Creed III will be about another character.
I'd say something snarky here, but I'm inclined to point out that Assassin's Creed has gotten to be a lot like Lost. When's it going to end? With people clamoring for some Asian-influenced Assassin's Creed, I don't see why Ubisoft wouldn't close out Desmond's storyline and start a new one with some asian dude... named Hiroshi... with a great-great-great-great-grandfather samurai... and another grandfather with ninja abilities. Ubisoft, please make check payable to Daniel Bischoff c/o.....
[Source]
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mrallamericanboy
Joined: Jun 2006
TurinAlexander
Joined: Sep 2006
Klandathu
Joined: Apr 2008
I like that in Brotherhood they shifted the focus from traveling between several different cities or zones (which really got to be kind of a pain in the ass, even with the fast travel implication in 2), and stuck with keeping the entire game centralized in one giant, sprawling city. If they were able to do as much as they did with Rome, could you imagine would they could do with a place like Tokyo?