More Reviews
REVIEWS Devil's Third Review
Creator Tomonobu Itagaki said this game would be “revolutionary.” He was wrong.

Little Battlers eXperience Review
Tiny robots fighting for prizes is better than pocket monsters fighting, right? Right?
More Previews
PREVIEWS Supernova Preview
Primal Game Studios has tuned Supernova since last I saw it, with more commanders, special abilities, and a faster pace.
Release Dates
NEW RELEASES Metal Gear Solid V: The Phantom Pain
Release date: Out Now

Destiny: The Taken King
Release date: 09/15/15

Skylanders SuperChargers
Release date: 09/20/15

LEGO Dimensions
Release date: 09/27/15


LATEST FEATURES MGSV: The Phantom Pain De-Emphasizes Story and It Works
Actually playing Metal Gear Solid V: The Phantom Pain is the best part of the game, which may be a first for the series.

Kojima Responds To Konami By Placing More Than 60 Credit Screens In MGSV: The Phantom Pain
Made by Hideo Kojima. Written by Hideo Kojima. Produced by Hideo Kojima. Created by Hideo Kojima. Directed by Hideo Kojima...

LEADERBOARD
Read More Member Blogs
FEATURED VOXPOP Ivory_Soul
Windows 10 Review for Dummies
By Ivory_Soul
Posted on 08/11/15
After all these years, and growing up with Windows 3.1, I have seen an entire evolution of computers and software. Touch screens and large resolutions were a pipe dream just 15 years ago. Now it's the norm. Going from a Packard Bell (yes, before HP) that couldn't run 3D Ultra Mini...

GAMING NEWS

Backwards Compatibility May Come To Xbox One Via The Cloud

Posted on Thursday, September 5 @ 05:28:00 PST by Alex_Osborn



As of right now, neither Xbox One nor PlayStation 4 will be backwards compatible in any form whatsoever. While Sony promises to remedy this in the future with the power of Gaikai, we haven't yet heard of a similar measure being looked into by Microsoft... until now.

According to senior director Albert Penello, the next-gen gaming box from the Big M could very well support older titles through its Azure cloud servers sometime in the future. When asked about the possibility of a Gaikai equivalent on Xbox One, Penello told Gamespot:

Yeah, absolutely. That's one of the things that makes [the cloud] at the same time both totally interesting and hard to describe to people. Because what the cloud can do is sort of hard to pin. When you say to the customer, we want the box to be connected, we want developers to know that the cloud is there. We’re really not trying to make up some phony thing.

But there are so many things that the servers can do. Using our Azure cloud servers, sometimes it’s things like voice processing. It could be more complicated things like rendering full games like a Gaikai and delivering it to the box. We just have to figure out how, over time, how much does that cost to deliver, how good is the experience.

I'm sure no one would argue that the option to have the entire Xbox 360 catalog at your fingertips would be a bad thing. It will certainly be interesting to see how both Sony and Microsoft handle the digital-heavy cloud-based future as we move into the next generation of gaming.

Sound off in the comments below, letting us know whether or not you think Microsoft will be able to pull this off down the road. Is it something that is even all that important to you in the first place?

[Gamespot, via IGN]

Tags:   Microsoft, Xbox One
FOLLOW ME ON TWITTER. YOU KNOW YOU WANT TO.


More from the Game Revolution Network




comments powered by Disqus

More On GameRevolution