The recent blog, Peace in the Era of Call of Duty really made me think about war games that dig deeper than simply a kill streak reward. The first game that came to mind was Spec-Ops: The Line and although I haven’t played it, I began to wonder if it did the war genre as...
HomeNews Bethesda Admits Skyrim Patch Was "Too Aggressive"
Bethesda Admits Skyrim Patch Was "Too Aggressive"
Posted on Friday, December 2 @ 09:38:42 Eastern by Nicholas Tan
With the release of update 1.2 for The Elder Scrolls V: Skyrim across all platforms, Bethesda has given a semi-apology about its previous update on their official blog. The patch that was meant to resolve lag issues with the PS3 version also caused visual bugs and backwards flying dragons:
Among other things, the update will fix issues like magic resistance not calculating properly and the rare, amazing backwards flying dragon.
...After the holidays, we’ll continue to release regular updates for the game — through full title updates, as well as incremental “gameplay updates” to fix whatever issues come up along with rebalancing portions of the game for difficulty or exploits.
We’ll continue to do everything we can to make the game better and better for as many people as possible every day. We’ve also realized that with the millions upon millions of people playing Skyrim, we need to treat our updates with greater care. If we get too aggressive trying to fix a minor issue, we run a risk of breaking something larger in a game like this. To be safe, we are prioritizing code side fixes right now over data fixes. Quest and balance issues are usually data, and those will start rolling in a large way with the January updates.
This mishap is easily forgiven. Bethesda has unveiled a Creation Kit for the PC version of Skyrim to be released in January, and any created mods can be uploaded to the Steam Workshop where "everyone can browse, rate, and flag mods for download". They've been working hard. Besides, backwards flying dragons is a glitch worth having.