Beyond Good & Evil 2 May Run On Rayman Legends Engine
Posted on Wednesday, September 11 @ 06:17:48 PST by Alex_Osborn
Rayman and Beyond Good & Evil mastermind, Michel Ancel, has spoken to the possibility of Beyond Good & Evil 2 being built on the same engine that powers the recently released (and highly acclaimed) 2D platformer Rayman Legends.
Ancel told Edge that by utilizing the UbiArt Framework engine, the studio can be much more efficient in the development of the long-awaited sequel, especially when considering the engine's ability to allow the computer the handle much of the grunt work.
I think it’s very interesting to see how much you can integrate and put artificial intelligence in the tools so you can really order the computer to do things. It’s a very interesting way of working, to see where and how humans are involved in creation [and where the computer takes over].
When asked specifically about how it may be applied to a game like Beyond Good & Evil 2, Ancel went on to add:
We’re doing research that could help even for bigger games. We believe we can achieve big games even with this size [of studio]; more could be done by the computer and we can focus on the really important things done by real people.I don't know about you, but I can't wait to learn more about a sequel to Jade's enchanting adventure now that Ancel can finally dedicate some proper time to working on it. Here's to hoping Ubi's E3 presser next year will have some juicy new details.
[Edge, via VG247]
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