More Reviews
REVIEWS Boo Bunny Plague Review
If you think you can enjoy the definition of budget game design, this one might make you laugh.

Minimum Review
With so many shooters crowding the marketplace, it’s refreshing to see Minimum take the low-fi route through Steam Early Access.
More Previews
PREVIEWS Halo: The Master Chief Collectio Preview
Microsoft and 343 Industries want to bring the entire Halo saga to Xbox One and this collection does exactly that with new graphics for Halo 2.
Release Dates
NEW RELEASES Persona 4 Arena Ultimax
Release date: 09/30/14

Alien: Isolation
Release date: 10/07/14

The Evil Within
Release date: 10/14/14

Borderlands: The Pre-Sequel
Release date: 10/14/14


LATEST FEATURES PS4's Until Dawn Scared Me Out of My Headphones - TGS Hands-On, Headset-Off Preview
Hopefully it doesn't keep me awake... for the whole night!

NIntendo Download September 2014 - Updating Each Week
OK, so I didn't update before PAX and I may have missed one before that. Let's try this again!
MOST POPULAR FEATURES The Updating List of PAX Indies
We're heading to PAX Prime! Are you looking to check out a few unique indie games while you're there? UPDATED: Dragon Fin Soup, Dungeon of the Endless,

LEADERBOARD
Read More Member Blogs
FEATURED VOXPOP shandog137
A Letter to the Big “N"
By shandog137
Posted on 09/12/14
I have and will continue to have a place in my heart for Nintendo. In fact, my first console was a Super Nintendo. The video game market has changed drastically since the early '90s and it seems like what once was platinum is more so along the lines of silver now. Nintendo has always been...

GAMING NEWS

Beyond: Two Souls Has No QTEs, Is Longer Than Heavy Rain

Posted on Thursday, March 21 @ 07:55:14 Eastern by Alex_Osborn


Beyond: Two Souls, the second PS3-developed title by the team at Quantic Dream, aims to outdo its prior work in just about every way, including the game's length and overall scope.

“I think it’s longer than Heavy Rain because there is more exploration. It’s difficult to say right now because we are, at the moment, pacing the game, so things change and lines are moving." gameplay lead Caroline Marchal told  VG247 at an event in Paris. “But I would say between 12-15 hours of play, depending on the player’s choices.”

At the event, studio boss David Cage revealed some interesting news as well, telling the same outlet that the game won't have quick-time-events. “No more quick-time events. We didn’t really have a problem with QTEs in Heavy Rain and I don’t think that players who played the game had any problem with that, but we wanted to reconsider the possibility of – instead of saying to the player what they’re supposed to do – how could we get rid of this and let players define by themselves, conclude by themselves what they’re supposed to do?" Cage explained.

So then how will the game be controlled? After all, gamers have come to expect loads of QTEs with every Quantic Dream title. “We still have a couple of prompts here and there, but no more than in a game like Tomb Raider, Uncharted or God of War, or whatever because all games use some prompts here and there. It’s part of what gamers are used to these days, but we use them in very few opportunities, and it’s not part of the main interface anymore,” Cage added.

Interesting. Very interesting. What do you make of all this? Does a 12-15 hour game experience sound like the right length to you? Are you pleased to hear that the game will be far less QTE-heavy than the studio's prior titles? Let us know in the comments below.
Related Games:   Beyond: Two Souls
FOLLOW ME ON TWITTER. YOU KNOW YOU WANT TO.


More from the Game Revolution Network




comments powered by Disqus

More On GameRevolution