More Reviews
REVIEWS The Swapper Review
One of 2013's best indie games swaps its way to Sony platforms.

Wayward Manor Review
Not even the power of Neil Gaiman and The Odd Gentlemen could save this game from a fate worse than death: a terrible score.
More Previews
PREVIEWS Pillars of Eternity Preview
For Obsidian's crowdfunded love letter to Infinity Engine games like Icewind Dale and Baldur's Gate, I was impressed by its willingness to pull back the curtain and let me see the machinery behind it.
Release Dates
NEW RELEASES Sacred 3
Release date: 08/05/14

CounterSpy
Release date: 08/19/14

Tales of Xillia 2
Release date: 08/19/14

Plants Vs. Zombies: Garden Warfare
Release date: 08/19/14


LATEST FEATURES How Bioware Creates Romances
Bioware's games have romances where you might save the world, on the side of course.

We Absolutely Should Be Upset With Club Nintendo's Latest Elite Rewards
Surveys out the wazoo and I get a code for Dr. Luigi?
MOST POPULAR FEATURES Picking Your Gender: 5 Industry Professionals Discuss Queer Identity in Gaming
Women from Naughty Dog, ArenaNet, Harmonix, and Gamespot unite to talk about what they want from games in terms of diversity.
 
Coming Soon

LEADERBOARD
Read More Member Blogs
FEATURED VOXPOP Kakulukia
Why Sunset Overdrive Can Go Suck A Lemon
By Kakulukia
Posted on 07/14/14
Yesterday, while cleaning up my media center, I found my copy of Ratchet & Clank: Into The Nexus, which I bought sometime before Christmas last year. I had been pretty excited about this game pre-release, what with it being the first "traditional", albeit shorter than usual,...

GAMING NEWS

Beyond: Two Souls Has No QTEs, Is Longer Than Heavy Rain

Posted on Thursday, March 21 @ 07:55:14 Eastern by Alex_Osborn


Beyond: Two Souls, the second PS3-developed title by the team at Quantic Dream, aims to outdo its prior work in just about every way, including the game's length and overall scope.

“I think it’s longer than Heavy Rain because there is more exploration. It’s difficult to say right now because we are, at the moment, pacing the game, so things change and lines are moving." gameplay lead Caroline Marchal told  VG247 at an event in Paris. “But I would say between 12-15 hours of play, depending on the player’s choices.”

At the event, studio boss David Cage revealed some interesting news as well, telling the same outlet that the game won't have quick-time-events. “No more quick-time events. We didn’t really have a problem with QTEs in Heavy Rain and I don’t think that players who played the game had any problem with that, but we wanted to reconsider the possibility of – instead of saying to the player what they’re supposed to do – how could we get rid of this and let players define by themselves, conclude by themselves what they’re supposed to do?" Cage explained.

So then how will the game be controlled? After all, gamers have come to expect loads of QTEs with every Quantic Dream title. “We still have a couple of prompts here and there, but no more than in a game like Tomb Raider, Uncharted or God of War, or whatever because all games use some prompts here and there. It’s part of what gamers are used to these days, but we use them in very few opportunities, and it’s not part of the main interface anymore,” Cage added.

Interesting. Very interesting. What do you make of all this? Does a 12-15 hour game experience sound like the right length to you? Are you pleased to hear that the game will be far less QTE-heavy than the studio's prior titles? Let us know in the comments below.
Related Games:   Beyond: Two Souls


More from the Game Revolution Network




comments powered by Disqus

More On GameRevolution