Beyond: Two Souls To Focus On "Meaning", Not "Fun", Says David Cage
Posted on Monday, July 30 @ 13:38:04 PST by Nicholas Tan
Speaking with Edge magazine, Quantic Dream's David Cage explained his design philosophy for Beyond: Two Souls, emphasizing that emotion, not fun, is his main priority:
It would probably won't surprise you, but I don't particularly care for fun either, particularly as a word because I believe there are numerous ways that video games can be entertaining without the narrow definition of "fun". This doesn't mean "fun" isn't a worthy goal for video games, since creating a fun game somehow still alludes many developers this generation. It's that for a full $60 title, we expect more than just a fun title to pass the time.
Creating an emotional title, at least, is a challenging goal and I hope David Cage is able to transfer the lesson he learned on Heavy Rain to Beyond: Two Souls. Particularly the one where everything doesn't need to be covered in heavy-handed melodrama to be dramatic.
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