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GAMING NEWS

Beyond: Two Souls To Focus On "Meaning", Not "Fun", Says David Cage

Posted on Monday, July 30 @ 13:38:04 Eastern by

Speaking with Edge magazine, Quantic Dream's David Cage explained his design philosophy for Beyond: Two Souls, emphasizing that emotion, not fun, is his main priority:
My goal is to surprise people, to give them something they want without knowing they want it. I want to create an emotional journey, a unique experience.

I am not interested in giving them 'fun', I want to give them meaning; I don't want to challenge their thumbs, I want to challenge their minds.

Maybe this is irrelevant or just overly ambitious. Maybe this is not what most people out there actually want. But this is the goal I set myself with Beyond: to create something different.
It would probably won't surprise you, but I don't particularly care for fun either, particularly as a word because I believe there are numerous ways that video games can be entertaining without the narrow definition of "fun". This doesn't mean "fun" isn't a worthy goal for video games, since creating a fun game somehow still alludes many developers this generation. It's that for a full $60 title, we expect more than just a fun title to pass the time.

Creating an emotional title, at least, is a challenging goal and I hope David Cage is able to transfer the lesson he learned on Heavy Rain to Beyond: Two Souls. Particularly the one where everything doesn't need to be covered in heavy-handed melodrama to be dramatic.

[Source]
Related Games:   Beyond: Two Souls, Heavy Rain


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Comments
  • LinksOcarina
    LinksOcarina

    Joined: Nov 2005
    Posted: Jul 30th, 2012 at 1:44 pm
    Good luck with that...its what made Mass Effect 3 intolerable to a lot of people...
  • hellomcfly
    hellomcfly

    Joined: Sep 2010
    Posted: Jul 30th, 2012 at 5:34 pm
    Like a lot of people, I didn't truly love the Mass Effect series for its stellar and "fun" gameplay. Sure, they were fine, but it was the world they built and the emotional connections I developed to the characters that elevated the series (and especially ME3) into my favorite series of games of all time.
  • De-Ting
    De-Ting

    Joined: Nov 2006
    Posted: Jul 30th, 2012 at 1:58 pm
    I've already made plans to deliver both. You get more out of the "meaning" if experiencing it is "fun."
  • Bras
    Bras

    Joined: Jul 2008
    Posted: Jul 30th, 2012 at 2:14 pm
    I hope it releases next gen.
  • 213EDD
    213EDD

    Joined: Sep 2007
    Posted: Jul 30th, 2012 at 2:20 pm
    I thought you knew? He releases games on old consoles just as the next gen releases
  • Jobin_Wendy
    Jobin_Wendy

    Joined: Mar 2012
    Posted: Jul 30th, 2012 at 2:16 pm
    Just like film. Sure, "fun" is fun, but the films that stick with you are the ones that make a connection. How is this surprising to anyone, considering how Heavy Rain turned out? That was as far from fun as you can get... "Jason! JASOOOONNN! JA-S-UNN!"

    I expect Beyond: Two Souls to deliver the same kind of experience, only on a deeper level.
  • used44
    used44

    Joined: Mar 2002
    Posted: Jul 30th, 2012 at 2:27 pm
    Edge magazine is still a thing?
  • wildmario
    wildmario

    Joined: Jan 2007
    Posted: Jul 30th, 2012 at 3:03 pm
    Challenge their thumbs? Sounds like a person who has no idea how video games work and is trying to shorehorn deep meaningful insight in a video "game". If he wants to have works where there's a deep meaning to it, nothing is stopping him from writing a book or producing a movie where they can tell the audience a story.

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