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REVIEWS Satellite Reign Review
A spiritual successor to Syndicate Wars that more than lives up to its legacy.

Disney Infinity 3.0 Review
Disney Infinity 3.0 offers the first real taste of new Star Wars gaming content since the franchise was purchased by the Disney Corporation. This begs the question: Is it Han Sololicious? Or Jar Jar Bombad?
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PREVIEWS Hob Preview
If I had to describe Hob in a simple title it would be "Darksiders Jr." The title from Runic developers, whose prior games are the Torchlight series, were nervous about delivering a game that is so far from their comfort zone.
Release Dates
NEW RELEASES Metal Gear Solid V: The Phantom Pain
Release date: Out Now

Destiny: The Taken King
Release date: 09/15/15

Skylanders SuperChargers
Release date: 09/20/15

LEGO Dimensions
Release date: 09/27/15


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FEATURED VOXPOP Ivory_Soul
Windows 10 Review for Dummies
By Ivory_Soul
Posted on 08/11/15
After all these years, and growing up with Windows 3.1, I have seen an entire evolution of computers and software. Touch screens and large resolutions were a pipe dream just 15 years ago. Now it's the norm. Going from a Packard Bell (yes, before HP) that couldn't run 3D Ultra Mini...

GAMING NEWS

BioShock Devs Talk Irrational Layoffs, Scrapped Multiplayer, More

Posted on Thursday, March 6 @ 14:30:07 PST by Alex_Osborn
BioShock Infinite developer Irrational Games has undergone some major changes as of late. After letting go all but fifteen of its employees, the studio is carrying on in a much smaller and focused capacity.

Sadly, a whole bunch of people lost their jobs as a result. A few of these individuals spoke with Polygon, sharing their thoughts on what happened at Irrational Games. "Some people did seem worried about layoffs, but it seemed to me that most expected that we were going to have some downtime while the studio leadership figured out the next thing to start working on," one anonymous individual told the outlet.



Another source shared what it was like working with studio boss Ken Levine, saying:

He has incredibly high standards — standards that seemed at times to be outrageously tough when I first started. Once I learned better how to work with him, it became clear that his expectations were really no higher or more unreasonable than those of our audience. It did take me a while to understand what a good working relationship with him entailed.

And then there's the matter of multiplayer, which was scrapped during BioShock Infinite's development. According to Polygon, the studio was working on "a tower-defense game with an old-fashioned political cartoon art style, replete with racist stereotypes. The mode was itself a game set in the world of BioShock Infinite, meant to indoctrinate the fictional children of its bigoted universe." 

There was also apparently a wave-based four-player co-op mode in the works, which never saw the light of day.

If you haven't already done so, be sure to check out Ryan Bates' thoughts on Irrational's bout of layoffs.
Related Games:   BioShock Infinite
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