More Reviews
REVIEWS ONE PIECE Unlimited World Red Review
"Unlimited World Red"? More like "Sorta Limited Town and Extended Areas... Red. And Blue. And Some Yellow."

Magic 2015: Duels of the Planesw Review
Flirting with disaster year after year, Duels of the Planewalkers has unfortunately overplayed its hand.
More Previews
PREVIEWS Hand of Fate Preview
Dungeons & Dragons mixed with the Batman: Arkham series... wait, what?!
Release Dates
NEW RELEASES Sacred 3
Release date: 08/05/14

Hohokum
Release date: 08/12/14

Tales of Xillia 2
Release date: 08/19/14

Plants Vs. Zombies: Garden Warfare
Release date: 08/19/14


LATEST FEATURES Women in the World of Villainy: Achieving the 50/50 Split
We're getting more women in our video games narratives, but why do men still make up the majority of enemies?

The Four Remaining Halo 2 Multiplayer Maps That Deserve a Remake
The Master Chief Collection is getting a total of six remade multiplayer maps from Halo 2 and we know two of them already.
MOST POPULAR FEATURES Picking Your Gender: 5 Industry Professionals Discuss Queer Identity in Gaming
Women from Naughty Dog, ArenaNet, Harmonix, and Gamespot unite to talk about what they want from games in terms of diversity.
 
Coming Soon

LEADERBOARD
Read More Member Blogs
FEATURED VOXPOP Kakulukia
Why Sunset Overdrive Can Go Suck A Lemon
By Kakulukia
Posted on 07/14/14
Yesterday, while cleaning up my media center, I found my copy of Ratchet & Clank: Into The Nexus, which I bought sometime before Christmas last year. I had been pretty excited about this game pre-release, what with it being the first "traditional", albeit shorter than usual,...

GAMING NEWS

BioShock Devs Talk Irrational Layoffs, Scrapped Multiplayer, More

Posted on Thursday, March 6 @ 14:30:07 Eastern by Alex_Osborn
BioShock Infinite developer Irrational Games has undergone some major changes as of late. After letting go all but fifteen of its employees, the studio is carrying on in a much smaller and focused capacity.

Sadly, a whole bunch of people lost their jobs as a result. A few of these individuals spoke with Polygon, sharing their thoughts on what happened at Irrational Games. "Some people did seem worried about layoffs, but it seemed to me that most expected that we were going to have some downtime while the studio leadership figured out the next thing to start working on," one anonymous individual told the outlet.



Another source shared what it was like working with studio boss Ken Levine, saying:

He has incredibly high standards — standards that seemed at times to be outrageously tough when I first started. Once I learned better how to work with him, it became clear that his expectations were really no higher or more unreasonable than those of our audience. It did take me a while to understand what a good working relationship with him entailed.

And then there's the matter of multiplayer, which was scrapped during BioShock Infinite's development. According to Polygon, the studio was working on "a tower-defense game with an old-fashioned political cartoon art style, replete with racist stereotypes. The mode was itself a game set in the world of BioShock Infinite, meant to indoctrinate the fictional children of its bigoted universe." 

There was also apparently a wave-based four-player co-op mode in the works, which never saw the light of day.

If you haven't already done so, be sure to check out Ryan Bates' thoughts on Irrational's bout of layoffs.
Related Games:   BioShock Infinite


More from the Game Revolution Network




comments powered by Disqus

More On GameRevolution