More Reviews
REVIEWS Resident Evil Revelations 2 -- E Review
In this second chapter we see the "survival" part of "survival horror" come charging into the forefront.

Screamride Review
If you've been wanting a game that makes you scream “WHOO!”, Screamride has just the ticket.
More Previews
PREVIEWS Guild Wars 2: Heart of Thorns Preview
I'm not normally impressed with MMORPGs, or their expansion packs for that matter, but Heart of Thorns is one of the few exceptions.
Release Dates
NEW RELEASES Screamride
Release date: Out Now

Helldivers
Release date: 03/04/15

BLADESTORM: Nightmare (working title)
Release date: 03/17/15

Stealth Inc 2: A Game of Clones
Release date: 04/01/15


LATEST FEATURES "PlayStation Looks on Top Right Now" Over Xbox for Indie Games
And the war for indie exclusives between Sony and Microsoft continues...

The Top 20 Custom Amiibo Ever Customized
Well, that was redundant. But these amiibo are still awesome, and not sold in traditional stores.

LEADERBOARD
Read More Member Blogs
FEATURED VOXPOP oblivion437
A Means to Disseminate Honest-to-God Leaks
By oblivion437
Posted on 02/02/15
Wikileaks, though technically not a wiki, provides an easy means to disseminate information that some find it desirable to share against the wishes of those who find it desirable to keep secret. Aside from the morality of the leaking itself, such a service provides a look into the activities of...

GAMING NEWS

BioShock Devs Talk Irrational Layoffs, Scrapped Multiplayer, More

Posted on Thursday, March 6 @ 14:30:07 Eastern by Alex_Osborn
BioShock Infinite developer Irrational Games has undergone some major changes as of late. After letting go all but fifteen of its employees, the studio is carrying on in a much smaller and focused capacity.

Sadly, a whole bunch of people lost their jobs as a result. A few of these individuals spoke with Polygon, sharing their thoughts on what happened at Irrational Games. "Some people did seem worried about layoffs, but it seemed to me that most expected that we were going to have some downtime while the studio leadership figured out the next thing to start working on," one anonymous individual told the outlet.



Another source shared what it was like working with studio boss Ken Levine, saying:

He has incredibly high standards — standards that seemed at times to be outrageously tough when I first started. Once I learned better how to work with him, it became clear that his expectations were really no higher or more unreasonable than those of our audience. It did take me a while to understand what a good working relationship with him entailed.

And then there's the matter of multiplayer, which was scrapped during BioShock Infinite's development. According to Polygon, the studio was working on "a tower-defense game with an old-fashioned political cartoon art style, replete with racist stereotypes. The mode was itself a game set in the world of BioShock Infinite, meant to indoctrinate the fictional children of its bigoted universe." 

There was also apparently a wave-based four-player co-op mode in the works, which never saw the light of day.

If you haven't already done so, be sure to check out Ryan Bates' thoughts on Irrational's bout of layoffs.
Related Games:   BioShock Infinite
FOLLOW ME ON TWITTER. YOU KNOW YOU WANT TO.


More from the Game Revolution Network




comments powered by Disqus

More On GameRevolution