BioShock Infinite Character "Highly Altered" In Response To Feedback
Posted on Monday, January 21 @ 09:04:32 PST by Alex_Osborn
BioShock Infinite contains some heavy religious themes, and after going over feedback and discussing some things with his team, creative director Ken Levine came to the conclusion that it would be best to change one of the game's characters.
In an interview with Official PlayStation Magazine, Levine explained the change, saying:
Levine has made it clear that he isn't afraid of offending people, so long as it serves a purpose in delivering upon his artistic vision. The reason he made this change was not to appeal to those who may be offended but to preserve the story he wants to tell.
“I think people first saw it and thought it was a game about the tea party in America, then they saw it as a game about the labourer movement. Now people are going to think it’s a game about religion,” he added. “It’s about patriotism, it’s about all those things but I think we keep larger meanings a little closer to our vest.”
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