More Reviews
REVIEWS Five Nights at Freddy's Review
So damn scary, I had to break every ten minutes just writing this review.

InFamous: First Light Review
Sony’s open-world action game gets new life with a blast from Sucker Punch who’ve got a story dedicated to neon-powered Fetch and her brother.
More Previews
PREVIEWS Fenix Rage Preview
I died. And I died again. Died again. Again and again. Again. Again. Why Do I Love This So Much?!
Release Dates
NEW RELEASES Madden NFL 15
Release date: Out Now

Destiny
Release date: 09/09/14

Ar Nosurge: Ode to an Unborn Star
Release date: 09/23/14

FIFA 15
Release date: 09/23/14


LATEST FEATURES inFamous: First Light Battle Arena Hints, Strategies, Tips [Stream Over]
Watch as I build out our feature of useful tactics for players in Sucker Punch's wave-based and arcade-awesome arena mode.

The Updating List of PAX Indies
We're heading to PAX Prime! Are you looking to check out a few unique indie games while you're there? UPDATED: Dragon Fin Soup, Dungeon of the Endless,

LEADERBOARD
Read More Member Blogs
FEATURED VOXPOP KevinS
RIP Robin Williams (1951-2014)
By KevinS
Posted on 08/14/14
Robin Williams (1951-2014) Robin Williams was an absolutely exceptional comedian, talented actor, and holder of a special place in video game history: He was the first really famous gamer I know of. I’m sure there were others, but they kept a comparatively low profile, unlike one...

GAMING NEWS

BioShock Infinite Will Have a 1999 Difficulty Level

Posted on Thursday, January 19 @ 08:59:53 Eastern by Keri_Honea


Apparently people miss the hard as shit difficulties from games past. You know, the games like Contra, that were so incredibly hard I don't know a soul who has beaten the game without using the Konami Code. If you're too young to remember Contra, then think of early SNES or N64 games. If you're too young for that, I hate you, and Irrational Games is about to pop your gaming bubble of safety.

BioShock Infinite is going to include a "1999 Mode", which will do more than adjust the amount of damage you can dish out and take. Creative director Ken Levine called himself an old school gamer in the announcement, and explained that he wanted to take these gamers into account when they play the newest BioShock.

So, for all of you who miss dying by getting bumped by an enemy, here is what you can expect out of this old school 1999 Mode:
  • specific features that have not yet been named that will not exist in the normal BioShock Infinite difficulties;
  • "demading weapon, power, and health management;" and
  • a traditional "Game Over" screen if the player doesn't have the resources to respawn.
I'm more of a story gamer, so I don't miss those days of yore. Therefore, I will not be sampling this balls-hard mode as I don't miss throwing my controller. There's a reason why I haven't tried Demon's Souls or Dark Souls. But enough of me; are you looking forward to getting punished old school?

[Source]
Related Games:   BioShock Infinite


More from the Game Revolution Network




comments powered by Disqus

More On GameRevolution