GAMING NEWSBioWare Says Fans Have Equal Feedback For Mass EffectPosted on Saturday, March 3 @ 17:16:37 Eastern by Jonathan_Leack
![]() BioWare and EA have been catching a lot of flak lately; so much that they had to post a statement on their official forums telling users that if they continue to personally attack employees, they'll be banned immediately. While personal attacks are no way to make a statement, the fans have plenty of reason to complain even if BioWare doesn't think so. VentureBeat had a chance to speak to Casey Hudson who is the executive producer of the Mass Effect series. He firmly believes that fans are equally as important as the developers in producing each title and stated: Really? Then what about the day one DLC that fans have been upset about?
If Bioware has been listening to fan feedback over the years then they know just how important the Protheans are to the series. It's pretty clear that the additional content was intentionally designed to be a "must-have" piece so the developer and publisher could easily make a quick buck (or hundreds of thousands in this case). While that's the case with most DLC, it's rare that you see such vitally important content offered on launch day. That's not something I think fans would ask for, so you might as well take that co-creator quote and toss is out of the starship window. More from the Game Revolution Network Comments
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NecroWolf
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Jonathan_Leack
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NecroWolf
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Jonathan_Leack
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NecroWolf
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Jonathan_Leack
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WILLS_COOL_MODE
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Longo_2_guns
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People aren't mad at Bioware for no reason. It would be pretty naive to think that.
WILLS_COOL_MODE
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LawnGnome
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WILLS_COOL_MODE
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Imnickson
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LawnGnome
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Let me ask this to all who are upset over the Day 1 DLC: How long after launch WOULD it have been OK with you for them to release the DLC? (You can't say "Never, I hate all DLC, dur!")
Ranim
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Ranim
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Noritama
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Longo_2_guns
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LinksOcarina
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nihm
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LinksOcarina
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My point is that you are wrong on this one in so many ways; the character was content that was not supposed to see the light of day but they actually brought back as an extra for fans; an extra that will add to the lore in a way that wont interfere with the plot. At least thats the promise. And sadly, there is no way you can prove or disprove what you proclaim without actually playing the game with or without the character.
LinksOcarina
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Rinnon
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TurinAlexander
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I'm taking it one step further. I'm not buying ME3 at all. This is the exact sort of treatment I won't accept from any company. If this is the way the EA continues to do business, then I won't be buying anymore of their games. Complaining about it won't do anything, only action will get the message across. Sadly, I doubt that most people will see things my way, and ME3 will have huge sales, but my money won't be going on the pile.
LawnGnome
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Jonathan_Leack
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LinksOcarina
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MasterRabbi
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So really it's a combination of vocal outcry and purchasing power that succeeds. Besides, if no one voiced it (especially SecureROM), then I wouldn't have been able to make an informed decision on not buying it.
phobic
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pennpsu
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"Mass Effect 3 will be released in the first three months of 2012. The development team is laser-focused on making sure Mass Effect 3 is the biggest, boldest and best game in the series, ensuring that it exceeds everyone's expectations," BioWare executive producer Casey Hudson
I agree you can't be sure of what actually happened, but they did have extra dev time. I just don't like the idea of dismissing things like this so casually, as they usually have a tendency to increase in frequency and scale as people become more accepting of these types of money grabs. What if BioWare planned for the Prothean squadmate, but had to cut the content because EA wanted this game Kinect enabled, and BioWare was forced to add it as DLC because of the extra time needed for Kinect optimization....would that change the way you view this particular DLC? Or the extra dev time was spent with the mutiplayer development.....
pennpsu
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