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[ Editor's Note: As Nick Olsen is a writer for Theory of Gaming, this won't be counted in the monthly Vox Pop prize. However, it is very much a worthy read. ]
By Nick Olsen
Co-founder, Theory of Gaming
In 1985 Nintendo started a revolution when it...
If you remember the PS2-generation shooter Black, you probably remember shooting... and shooting... the level after that feature even more shooting. Codemasters community manager Benjamin Bateman took to the PlayStation Blog today to show off a little about Bodycount, spiritual successor to Black:
This isn't just another shooter; this is a gun centerfold that gives you amazingly satisfying guns that you will never forget. The mantra in the team has been 'gun, bullet, world' -- everything is focused on the experience of squeezing the trigger, hearing bullets tear through the air and watching them obliterate enemies and the environment. Every gun has been carefully crafted for your gaming pleasure.
I think I get what he's saying, and you will too after you watch the trailer below. Tearing a door through the wall like it's paper will never get old.
Totally blowupable environments are wicked... Black was a sweet game, despite the glaringly obvious things it missed, totally stoked to check this one out too. :D
MrrClean
Joined: Aug 2010
kor2disturbed
Joined: Dec 2010