Bulletstorm Had Way Too Much ****, Says Developer People Can Fly
Posted on Friday, October 7 @ 03:02:50 PST by Nicholas Tan
In the October 2011 issue of Game Developer, Creative Director Adrian Chmielarz for People Can Fly's Bulletstorm was frankly surprised at "how dirty they were" in the game's dialogue (which makes me question whether even read the script):
I didn't mind the expletives at all and I don't think anyone playing Bulletstorm is the type to weep over bad poopy words. Sure, it cheapened the dialogue, but it's all about being over-the-top. Complaining about it ****in misses the point.
FOLLOW ME ON TWITTER. YOU KNOW YOU WANT TO.
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