More Reviews
REVIEWS Fenix Rage Review
Anger will become your best friend.

Fairy Fencer F Review
Sword fights and fairies and dungeons, and this isn't a Zelda title? Surely it's just as good... right?
More Previews
PREVIEWS Sunset Overdrive Preview
Microsoft and Insomniac Games have created a new open-world shooter with clear influences from Jet Grind Radio. We went hands-on with the first hour of the game.
Release Dates
NEW RELEASES Persona 4 Arena Ultimax
Release date: 09/30/14

Alien: Isolation
Release date: 10/07/14

Borderlands: The Pre-Sequel
Release date: 10/14/14

The Evil Within
Release date: 10/14/14


LATEST FEATURES Interview: Sunset Overdrive's Drew Murray and Ted Price Talk Traversal and Game Design
Insomniac's open-world shooter will land exclusively on Xbox One later this year and we got to go hands-on and speak with the devs on the this stylish Xbox One exclusive.

Sunset Overdrive Co-op Is a Thrill Ride and a Half: TGS Multiplayer Hands-On
I play a co-op round of Sunset Overdrive with seven other people at the Tokyo Game Show.
MOST POPULAR FEATURES The Updating List of PAX Indies
We're heading to PAX Prime! Are you looking to check out a few unique indie games while you're there? UPDATED: Dragon Fin Soup, Dungeon of the Endless,

LEADERBOARD
Read More Member Blogs
FEATURED VOXPOP shandog137 Background: I own and have completed every entry in the Ninja Storm series, so there is inherent bias but luckily this isn’t a review. These are just my thoughts on a fun series I chose to pick up after my Dragon Ball Z Budokai days. I am also only about 3 episodes behind in the...

GAMING NEWS

Bungie Co-Founder Reveals "The Great Tragedy Of Halo"

Posted on Tuesday, July 9 @ 12:43:37 Eastern by Alex_Osborn


Jason Jones, the co-founder of Bungie, recently spoke with IGN in regards to the studio's work on the Halo franchise, highlighting what he believes is the series' greatest flaw.

“I think the great tragedy of Halo is that for years and years it provided wonderful single-player and co-op content, and we provided people with almost no fun incentives or excuses, almost no reason besides their own enjoyment, to go back and replay it," Jones explained. "So Halo 1 built these 10 labor of love missions, and only if you decided to go back and replay them was there any incentive to do so."

Jones then went on to specify what he would have done differently. “If I would have done anything to Halo 1, it would have been to do something to draw people back into those experiences that they enjoyed the first time. Even in the smallest ways, just to give them an excuse to get together and do it again.”

The interviewer then brought up Bungie's addition of Skulls to some of the later games, which were used to tweak the experience for players looking for an additional challenge. When asked whether or not these were added to solve Halo's "greatest tragedy," Jones replied by saying that yes, while it was "a shadow of an attempt to do that," their work with Destiny, will truly amend the issue. "The reason we’re doing [Destiny] is because I feel like, looking back on Halo… I described it over and over again to the team. It’s one of the great tragedies of Halo.”

Do you agree with Jones? Will Destiny be able to surpass the ambitions of Halo? Be sure to sound off in the comments below with your thoughts.
Related Games:   Destiny, Halo: Combat Evolved
Tags:   Bungie, Halo
FOLLOW ME ON TWITTER. YOU KNOW YOU WANT TO.


More from the Game Revolution Network




comments powered by Disqus

More On GameRevolution