More Reviews
REVIEWS Boo Bunny Plague Review
If you think you can enjoy the definition of budget game design, this one might make you laugh.

Minimum Review
With so many shooters crowding the marketplace, it’s refreshing to see Minimum take the low-fi route through Steam Early Access.
More Previews
PREVIEWS Halo: The Master Chief Collectio Preview
Microsoft and 343 Industries want to bring the entire Halo saga to Xbox One and this collection does exactly that with new graphics for Halo 2.
Release Dates
NEW RELEASES Persona 4 Arena Ultimax
Release date: 09/30/14

Alien: Isolation
Release date: 10/07/14

The Evil Within
Release date: 10/14/14

Borderlands: The Pre-Sequel
Release date: 10/14/14


LATEST FEATURES Sunset Overdrive Co-op Is a Thrill Ride and a Half: TGS Multiplayer Hands-On
I play a co-op round of Sunset Overdrive with seven other people at the Tokyo Game Show.

Ori and the Blind Forest is Enchanting as Hell If Hell Were Magical as Shit [TGS Hands-On]
I want to protect her. It. Him. That. That thing. Ori.
MOST POPULAR FEATURES The Updating List of PAX Indies
We're heading to PAX Prime! Are you looking to check out a few unique indie games while you're there? UPDATED: Dragon Fin Soup, Dungeon of the Endless,

LEADERBOARD
Read More Member Blogs
FEATURED VOXPOP shandog137 Background: I own and have completed every entry in the Ninja Storm series, so there is inherent bias but luckily this isn’t a review. These are just my thoughts on a fun series I chose to pick up after my Dragon Ball Z Budokai days. I am also only about 3 episodes behind in the...

GAMING NEWS

Bungie's Destiny Has "10-Year Plan" to Match Massive Budget

Posted on Tuesday, June 24 @ 14:00:00 Eastern by


We've known that Destiny is a massive undertaking for Halo-developer Bungie but in a new interview with GamesIndustry, Chief Operating Officer Pete Parsons revealed another grandiose statistic to give gamers an idea of how big the project has become.

In pitching Destiny to Activision, Bungie presented a 10-year business plan for development and serialization of the new license. That figure compliments the massive $500 million budget supporting this initial entry in the franchise.

"We sat back, long before we even came to our partnership with Activision, thinking about, 'We wanted to tell a story over ten years.' We wanted each one of these things to have its own beginning, middle, and an end, but we really wanted to step back and we can do it," Parson explained.

"We've done it before; we did it with Halo but we didn't plan it out. I say plan - I don't know how the story goes, okay? But really, think about how do we future-proof our technology? What are the kinds of things we're going to want to do? How do we build our team? How do we even build the building that our team is going to be in?"

When GamesIndustry followed up on this detail to see whether a 10-year plan was something Activision wanted, Parsons stressed that Bungie's independence has been important in the development process.

"We cam to Activision with the 10-year plan," he said. "That was completely us. It's a part of being an independent company. If you have to leave a universe that you love behind, it couldn't be really a better thing to do it with. A newly independent company starting on a new, bold adventure, which is why the game is called Destiny."

For more, be sure to check our Destiny hands-on preview from E3.

[GamesIndustry]
Related Games:   Destiny
Tags:   Bungie, destiny
FOLLOW ME ON TWITTER. YOU KNOW YOU WANT TO.


More from the Game Revolution Network




comments powered by Disqus

More On GameRevolution