More Reviews
REVIEWS Tearaway Unfolded Review
Does the PS4 version offer worthwhile new features or are they paper thin?

Mario Maker Review
Nintendo puts Mario's fate in the hands of players in Super Mario Maker, and the result is one of the best games of the year.
More Previews
PREVIEWS Supernova Preview
Primal Game Studios has tuned Supernova since last I saw it, with more commanders, special abilities, and a faster pace.
Release Dates
NEW RELEASES Metal Gear Solid V: The Phantom Pain
Release date: Out Now

Destiny: The Taken King
Release date: 09/15/15

Skylanders SuperChargers
Release date: 09/20/15

LEGO Dimensions
Release date: 09/27/15


LEADERBOARD
Read More Member Blogs
FEATURED VOXPOP Ivory_Soul
Windows 10 Review for Dummies
By Ivory_Soul
Posted on 08/11/15
After all these years, and growing up with Windows 3.1, I have seen an entire evolution of computers and software. Touch screens and large resolutions were a pipe dream just 15 years ago. Now it's the norm. Going from a Packard Bell (yes, before HP) that couldn't run 3D Ultra Mini...

GAMING NEWS

Bungie's Destiny Has "10-Year Plan" to Match Massive Budget

Posted on Tuesday, June 24 @ 14:00:00 PST by


We've known that Destiny is a massive undertaking for Halo-developer Bungie but in a new interview with GamesIndustry, Chief Operating Officer Pete Parsons revealed another grandiose statistic to give gamers an idea of how big the project has become.

In pitching Destiny to Activision, Bungie presented a 10-year business plan for development and serialization of the new license. That figure compliments the massive $500 million budget supporting this initial entry in the franchise.

"We sat back, long before we even came to our partnership with Activision, thinking about, 'We wanted to tell a story over ten years.' We wanted each one of these things to have its own beginning, middle, and an end, but we really wanted to step back and we can do it," Parson explained.

"We've done it before; we did it with Halo but we didn't plan it out. I say plan - I don't know how the story goes, okay? But really, think about how do we future-proof our technology? What are the kinds of things we're going to want to do? How do we build our team? How do we even build the building that our team is going to be in?"

When GamesIndustry followed up on this detail to see whether a 10-year plan was something Activision wanted, Parsons stressed that Bungie's independence has been important in the development process.

"We cam to Activision with the 10-year plan," he said. "That was completely us. It's a part of being an independent company. If you have to leave a universe that you love behind, it couldn't be really a better thing to do it with. A newly independent company starting on a new, bold adventure, which is why the game is called Destiny."

For more, be sure to check our Destiny hands-on preview from E3.

[GamesIndustry]
Related Games:   Destiny
Tags:   Bungie, destiny
FOLLOW ME ON TWITTER. YOU KNOW YOU WANT TO.


More from the Game Revolution Network




comments powered by Disqus

More On GameRevolution