More Reviews
REVIEWS The Sims 4 Get to Work Expansion Review
Electronic Arts hopes that Get to Work will make you Get to The Sims 4.

Axiom Verge Review
A single man spends five years on a solo project and the result is Axiom Verge. It was worth the effort.
More Previews
PREVIEWS Dirty Bomb Preview
Looking for a more competitive, challenging online FPS multiplayer game? Splash Damage is introducing just that by dropping a Dirty Bomb on the free-to-play game market.
Release Dates
NEW RELEASES Stealth Inc 2: A Game of Clones
Release date: 04/01/15

Dark Souls II: Scholar of the First Sin
Release date: 04/07/15


LATEST FEATURES Interview: Kevin Spacey Is A Part of Call of Duty's Evolution, Says Sledgehammer Games' Dev
At the Call of Duty World Championship, Mike Mejia explains the success of the tournament and how Call of Duty needed to evolve.

BAMF Babes #4: Kitana
She slices she dices she kicks ass!
MOST POPULAR FEATURES Top 50 Pokémon of All Time
Can you believe there are now six generations of Pokémon? Six!! That's a crazy amount of different creatures to collect. But which are the cream of the crop? Don't worry, Magikarp isn't actually one of them.

LEADERBOARD
Read More Member Blogs
FEATURED VOXPOP shandog137
Re-Masters - Next-Gen Backwards Compatibility?
By shandog137
Posted on 03/30/15
I am a PS3 owner and someday hope to be a PS4 owner, yet I am not at all dissatisfied with my choice to delay purchase, solely based on the current PS4 library. When I transitioned from a Playstation 1 to a Playstation 2, I was pleasantly surprised that I could for the most part rid myself of my PS1...

GAMING NEWS

Bungie's Destiny Has "10-Year Plan" to Match Massive Budget

Posted on Tuesday, June 24 @ 14:00:00 Eastern by


We've known that Destiny is a massive undertaking for Halo-developer Bungie but in a new interview with GamesIndustry, Chief Operating Officer Pete Parsons revealed another grandiose statistic to give gamers an idea of how big the project has become.

In pitching Destiny to Activision, Bungie presented a 10-year business plan for development and serialization of the new license. That figure compliments the massive $500 million budget supporting this initial entry in the franchise.

"We sat back, long before we even came to our partnership with Activision, thinking about, 'We wanted to tell a story over ten years.' We wanted each one of these things to have its own beginning, middle, and an end, but we really wanted to step back and we can do it," Parson explained.

"We've done it before; we did it with Halo but we didn't plan it out. I say plan - I don't know how the story goes, okay? But really, think about how do we future-proof our technology? What are the kinds of things we're going to want to do? How do we build our team? How do we even build the building that our team is going to be in?"

When GamesIndustry followed up on this detail to see whether a 10-year plan was something Activision wanted, Parsons stressed that Bungie's independence has been important in the development process.

"We cam to Activision with the 10-year plan," he said. "That was completely us. It's a part of being an independent company. If you have to leave a universe that you love behind, it couldn't be really a better thing to do it with. A newly independent company starting on a new, bold adventure, which is why the game is called Destiny."

For more, be sure to check our Destiny hands-on preview from E3.

[GamesIndustry]
Related Games:   Destiny
Tags:   Bungie, destiny
FOLLOW ME ON TWITTER. YOU KNOW YOU WANT TO.


More from the Game Revolution Network




comments powered by Disqus

More On GameRevolution