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FEATURED VOXPOP oblivion437     In all the talk of graphical downgrades no one seems much preoccupied with 'why?'.  Why build something and then proceed to tear it down, piece by piece, in the hope that ever more diminished expectations about the final product won't be severe enough to...

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Capcom Believes It Can Balance Action And Horror In Resident Evil 6

Posted on Friday, September 21 @ 13:56:56 Eastern by Jonathan_Leack

Resident Evil 6 doesn't appear to be scary. I wonder what Capcom has to say about that.

During an interview with GamaSutra, Executive Producer Yoshiaki Hirabayashi explained that his team working on Resident Evil 6 believes they have struck a balance between horror and action. 

So while there's still action, I don't think we're losing the horror, just because we keep action in the game.

I wholeheartely disagree. The moment you add as much adrenaline-rich gameplay, chaotic noise, and character effectiveness as Resident Evil 6 provides to a game, all hope for horror is lost. Sure, you might have a lurker or two pop out from a window, but how often can you do that before the player finds it obnoxious?

Then again, Resident Evil hasn't been frightening in years. That's especially disappointing because when I was a child playing the original two installments I could have sworn that better graphics would have made the game's far more ripe with friction. However, all we have to show for it is co-op and some multiplayer modes. What a missed opportunity.
Related Games:   Resident Evil 6
Tags:   Resident Evil
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