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Welcome home, Mario; we’ve missed you!
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GAMING NEWS

Capcom Deploys Over 600 Workers For The Most Ambitious Resident Evil Yet

Posted on Friday, January 27 @ 00:52:19 Eastern by Jonathan_Leack


It's been a few years since we saw Resident Evil, and equally as many years as we've been sober from zombie nightmares, so when a sixth installment was announced earlier in the week, it didn't immediately set-in just how big of a deal it could be. Capcom is very serious about bringing Resident Evil back to the top of the heap, and naturally we should be terrified of what this might mean.

In Capcom's latest Resident Evil 6 developer message, Producer Hiroyuki Kobayashi shared that the development team for Resident Evil 6 has over 600 people allocated, with 150 working from the Capcom headquarters in Japan. That's significantly more than what was used during the development of Resident Evil 5, and even more than the amount of people who actually liked the game.

Kobayashi sounds very convincing in the video, and even goes on to say that Resident Evil 6 is the most ambitious title in the series yet. That's saying a lot when you look back and remember the good times you've had with Wesker, lurkers jumping down from the ceiling, finding grenade launchers, and watching FMV videos of Jill Valentine. There's a lot of potential here and Capcom seems to be up to the task. Let's just hope they can crank up the fear factor, develop an intriguing story, and move the gameplay mechanics out of the 20th century.


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Comments
  • Daddio
    Daddio

    Joined: Nov 2008
    Posted: Jan 27th, 2012 at 7:52 am
    I played RE 1 and 2 ... have any of these games actually been worth playing since??
  • Chunibrow
    Chunibrow

    Joined: Mar 2010
    Posted: Jan 27th, 2012 at 8:34 am
    For the record I was one of the 100 people who liked RE5. Loved it, in fact.
  • Jonathan_Leack
    Jonathan_Leack

    Joined: Jan 2012
    Posted: Jan 27th, 2012 at 8:51 am
    The co-op was amazing. Playing it single-player... not so much. :)
  • shandog137
    shandog137

    Joined: Mar 2007
    Posted: Jan 27th, 2012 at 1:08 pm
    Lacked fear factor but the co-op was solid. Played through at least twice on co-op just level up different guns. If we could keep the co-op but somehow rejuvinate the fear factor the 600 people would be worth it.
  • Jonathan_Leack
    Jonathan_Leack

    Joined: Jan 2012
    Posted: Jan 27th, 2012 at 5:21 pm
    Amen. It needs some spice. They should take notes from Dead Space.

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