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GAMING NEWS

Check Out The First Few Minutes Of BioShock Infinite

Posted on Wednesday, December 19 @ 07:36:11 Eastern by Alex_Osborn


While we've still got a few months of waiting to do before BioShock Infinite is available in its final form, Irrational Games has provided us with footage of the game's opening moments in an effort to tide us over until release day.

The video (above) showcases the first several minutes of BioShock Infinite, but be warned, if you want to go into the experience knowing nothing, I suggest you avoid watching the clip altogether, as plenty of SPOILERS abound.

For those of you who simply can't wait, and decide to watch the clip, be sure to let us know what you think of the game's opening in the comments below. I must say, I absolutely love the way they pay tribute to the original BioShock.

Look for BioShock Infinite when it hits store shelves on March 26th.
Related Games:   BioShock Infinite


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Comments
  • Alex_Osborn
    Alex_Osborn

    Joined: Jan 2012
    Posted: Dec 19th, 2012 at 8:55 am
    I know it's early but... GOTY 2013?
  • Stickyellowsock
    Stickyellowsock

    Joined: Oct 2009
    Posted: Dec 19th, 2012 at 8:56 am
    Must Exit Site!
  • elmoreoocyte
    elmoreoocyte

    Joined: Apr 2012
    Posted: Dec 19th, 2012 at 10:21 am
    Coming out of the rain and finding that closed door was sweeeeeeeet. Hard to get a solid bearing on what the entire experience will be like, but it was 5 minutes well spent!
  • danielrbischoff
    danielrbischoff

    Joined: Nov 2009
    Posted: Dec 19th, 2012 at 10:58 am
    I'm not sure if I wanna watch this.
  • Sourdeez
    Sourdeez

    Joined: Feb 2012
    Posted: Dec 19th, 2012 at 1:48 pm
    must.....play......soon....or head will explode!
  • TheBigRedPyramid
    TheBigRedPyramid

    Joined: Dec 2012
    Posted: Dec 19th, 2012 at 2:26 pm
    i think this just officially made the wait unbearable for me. I think its time to cryo myself in my freezer.
  • oblivion437
    oblivion437

    Joined: Nov 2006
    Posted: Dec 19th, 2012 at 4:36 pm
    Factual notes:
    -It looks like the player is in control after exiting the boat and remains so until the launch sequence begins.
    -There were some items on the desk next to the body that flickered, indicating interactivity.
    -The note and puzzle indicate that proxies for keypads are in the game
    -Prior to leaving the boat and after the sequence started the player had no control over their character.
    -The loss of the weapon was not a result of a mistake the player made but a predetermined outcome.
  • oblivion437
    oblivion437

    Joined: Nov 2006
    Posted: Dec 19th, 2012 at 5:09 pm
    Speculative notes:
    -The use of loss of control to set up scripted events and predetermined outcomes is potentially worrying. In a similar fashion to the first Bioshock and every Call of Duty since 3 this could mean every kind of trouble. Frat boy dudebros and pretentious pseudo-intellectual critics who want to feel like alike really yuck that up.
    -The tooltips are condescending and unnecessary. Hopefully they can be turned off.
    -It may be possible to meta-game the puzzles. Hopefully optional coded locks in early game environments will contain extra goodies which the player can use to jump the difficulty/progress curve.
    -Related to the previous, one hopes the combination hardest difficulty/hardcore mode live up to their names and the 1999 mode isn't just a pale imitation of System Shock 2 but a full embrace of its unkind, skull-cracking hardness.

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