Cliff Bleszinski: "In The 60$ Disc Based Market Horror Doesn't Fly"
Posted on Wednesday, February 13 @ 07:21:10 PST by Alex_Osborn
Former Epic Games design director Cliff Bleszinski had a lot to share about the current state of the horror genre after playing through Dead Space 3.
On his blog, Bleszinski explained why he believes there simply is no place for big budget horror games anymore, saying, "In the 60$ disc based market horror doesn’t fly - it’s the ultimate “Campaign Rental” that’s played for 2 days and traded in and I’m sure EA knows this. When we’re fully digital we’ll see more true horror games coming back. (Look at Amnesia and Slenderman on PC.)"
With regards to why this is the case, Bleszinski went on to explain how difficult it is to successfully create the desired horror-filled effect within the player. "Horror is hard, and suspense is even harder. It requires a true director's hand. A nudge this way and a moment plays as comedic, a nudge too far the other way and it's not scary at all. To compound it all, making a scary moment is kind of like trying to tickle yourself. You think it's scary, but you're never sure until you test it on someone who has never seen the moment," Cliff explained.
Do you agree with the opinions of the man behind the iconic chainsaw lancer? Be sure to let us know in the comments below.
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