Cliff Bleszinski: "Straight Hall, Cutscenes, Straight Hall, Cutscenes..."
Posted on Friday, April 6 @ 15:05:08 PST by Nicholas Tan
In perhaps a bit of self-reflection on his past work with Gears of War and Bulletstorm, Cliff Bleszinki shared his new thoughts on linear game design in an in-depth feature on Epic Games with The Verge:
Now, this isn't to say that linear game design is purposeless—most open-world titles still have a linear story of some kind to anchor the experience—but more to say that game design is moving more and more toward what designer Chris Crawford calls storyworlds, a universe in which the rules don't restrict the player's experience as much as they bring forth unique experiences for each person. This is a concept that Bethesda thoroughly understand, a complement which Cliff echoes:
I believe the combination of linear and nonlinear storytelling is where the game industry is heading and something that fans crave. Linear games won't be left behind in the slightest, but this is an area of innovation that's sustainable and gives video games more dimension. Cliff Bleszinksi has realized that the future of video games is more upon free will than it is on determinism. People want games where their destiny isn't predetermined now more than ever.
I'll let you ponder what that says about humanity's relationship with reality. (Heavy, I know.)
[Source via NeoGAF]
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