GAMING NEWSCrystal Dynamics Talks Tomb Raider: Differences From Uncharted, Preserving The Legacy, And Sexual BacklashPosted on Friday, March 1 @ 11:40:00 Eastern by Alex_Osborn
![]() The launch of Tomb Raider is just a few of days away, and excitement for the game is unsurprisingly at an all-time high. I was lucky enough to get a chance to chat with Crystal Dynamics' Head of Studio, Darrell Gallagher, and Creative Director, Noah Hughes a bit about Lara's upcoming adventure, and learned quite a bit about the game's artistic direction. The similarities between Tomb Raider and Uncharted are hard to ignore, but Crystal believes there is plenty that differentiates the two, especially in terms of gameplay and tone. Gallagher pointed out the game's drastically different structure, combining more linear, cinematic portions with larger hub sections that encourage exploration. Tomb Raider also doesn't have that light-hearted feel of an Uncharted game, as the tone is far more dark and does "not pull any punches." The combat itself, while also a third-person shooter, is very different from Naughty Dog's series, featuring its "own personality." Gallagher spoke specifically to the "organic" cover system, which makes third person action more fluid than ever. Hughes chimed in, explaining that the character progression system is another huge differentiating factor, and one that provides the player with a "sense of empowerment." Fans of the older Tomb Raider games can rest assured that this is still very much an experience that stays true to the franchise. Hughes made it clear that Lara served as the "anchor" and that she is still very much the same Lara you've come to know and love. The three "pillars" of gameplay are all there as well, with a healthy blend of platforming, exploration, and puzzles. What is drastically different from traditional Tomb Raider, however, is the vulnerability of Lara—this is an origin story after all. According to Hughes, they weren't chasing an M-rating, but they wanted to make sure that "the stakes felt high." The violence in the game was "not about being gratuitous" but rather "impactful." They wanted to use the threat of death as a motivation to survive. With regard to the controversial sexual abuse scene, Gallagher explained that because there was a bit of "miscommunication" and viewers weren't provided with the "full context," it was blown out of proportion. The team is "confident about the vision of the game" and didn't want to let anything compromise that. The intention was to create empathy within the player so that they would see things through the "lens of survival." Tomb Raider launches on March 5th for the Xbox 360, PS3, and PC. More from the Game Revolution Network Comments
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Sourdeez
Joined: Feb 2012
I really hate the attempted censorship some feminists and others try to enforce in our society. No dont talk about rape! Unless your a woman you should never talk about rape, If you present attempted rape in a game your defending rape culture. It doesn't matter if your presenting a woman winning, or being empowered, no that's a part of society that must never be shown ever in hopes that it will somehow be forgotten and never happen again.
Its delusional.
Im looking forward to this game and really hope they are willing to push the story and character development without listening to a bunch of whiny overly sensitive people who cant appreciate playing a empowered girl character.(See? Girl Empowerment. Not constantly thinking, playing, being a victim)
NecroWolf
Joined: Oct 2005
Lien
Joined: Feb 2008
And side note here, I've been following the controversy since day one, been to feminist blogs, woman gaming sites and listened to a whole bunch of podcast about what went wrong with the previews... where did you get that second paragraph from? I never heard the word censorship uttered once nor that "only women should talk about rape". Ya talking about some other controversy or are you making assumptions? If not... ya got a link? Not trying to prove you wrong, just i went to all the side of the debate to get a clear view of what went wrong.
Lien
Joined: Feb 2008
I played (nearly) all the past tomb raider and none of them are close to what this game is being shown to me. I tried to picture in the past what makes Lara croft so special and what makes her stand out (boob jokes on the side please) and well... this new game is like a complete contradiction. I kinda recall lara being the rich girl that goes to adventure not because it's imposed or it's for survival, but because it's her passion. It was a very powerful and inspiring sentiment. Is this how we must picture lara now? a survivor? from vulnerable to strong? I missed the old lara, i guess she's gone for good.
But what can i say, i am old and this is just opinion. The game is coming out, it will be great!
sli
Joined: Mar 2012
Sammo
Joined: Oct 2005