More Reviews
REVIEWS Slender: The Arrival Review
Few games can offer genuine scares in the horror genre. Can Slender: The Arrival prove otherwise and it can offer more?

Pillars of Eternity Review
Obsidian Entertainment creates a retro Infinity Engine RPG funded by Kickstarter. Is it as good as previous Infinity Engine games, or does the novelty quickly wear off?
More Previews
PREVIEWS Dirty Bomb Preview
Looking for a more competitive, challenging online FPS multiplayer game? Splash Damage is introducing just that by dropping a Dirty Bomb on the free-to-play game market.

LATEST FEATURES 6 Helpful Tips for Pillars of Eternity
Simply put, Pillars of Eternity can become maddening if players aren't careful.

Top 10 Active Video Game Kickstarter Campaigns
There are lots of indie projects going on right now, so we did the dirty work for you and found the best.
MOST POPULAR FEATURES Top 50 Pokémon of All Time
Can you believe there are now six generations of Pokémon? Six!! That's a crazy amount of different creatures to collect. But which are the cream of the crop? Don't worry, Magikarp isn't actually one of them.

LEADERBOARD
Read More Member Blogs
FEATURED VOXPOP shandog137
The perils of the Hype Train…
By shandog137
Posted on 03/09/15
The recent release of Evolve and The Order 1886 really got me to thinking about the disparity between the perspective of sales-driven publishers and the quality-driven purchases of consumers. The “Hype Train” is nothing new, but the way it is utilized has been creating far more...

GAMING NEWS

Crytek CEO Says Their Goal Is To Completely Move To Free-To-Play Games In 2 To 5 Years

Posted on Friday, February 8 @ 09:12:40 Eastern by Keri_Honea

In an interview with GamesBeat, Crytek CEO Cevat Yerli says that his company will completely move to a free-to-play format for all of its games within two to five years. Several games (outside of Facebook) have found success with the FTP model, including MLG's heavy-hitter League of Legends, Planetside 2, and Crytek's own Warface, a FPS MMO. With numerous MMOs starting that way or becoming that way to encourage a larger audience, it may not be too surprising to see big developers like Crytek make this stand, and we'll probably see several others make similar moves in the near future.

“We decided five or six years ago that we want to marry the quality of triple-A games with the business model of free-to-play,” Yerli said. “And out of that position, Gface and Warface were born. And at that time, we decided some other games, in some of our other studios, would head in this direction. But we kept pushing the quality bar higher on our console business, which is the main dominating business for the Western world, but we are observing, plainly—and we see this already with Warface—that the free-to-play market is on the rise. I think over the next two to three years, free-to-play is going to rival retail with quality games like Warface.”

Both Warface and Gface (Crytek's social platform to connect gamers while they play) are being developed for the PC only, but Yerli said that they plan to implement the FTP model with consoles too.

“So we have quite a few console titles in our pipeline that are [traditional retail games] while we investigate free-to-play on consoles,” Yerli explained. “But our primary goal is to make triple-A free-to-play games for the world market, and transition entirely to that.”

With the US already used to paying $60 just to play a game online with their friends, it will be interesting to see how they would embrace a FTP model for similar games. What if a FTP FPS toppled Call of Duty on consoles within the next five years?
Tags:   crytek
FOLLOW ME ON TWITTER. YOU KNOW YOU WANT TO.


More from the Game Revolution Network




comments powered by Disqus

More On GameRevolution