Dark Souls 2 Went Current-Gen For Quicker Release, New Engine Mends Framerate Woes
Posted on Thursday, April 11 @ 10:12:00 PST by Jonathan_Leack
From Software made a a critical decision to stick with current-generation consoles for its next title, Dark Souls 2. Fans have questioned its choice, and now have an answer.
Yui Tanimura, producer of Dark Souls 2, explained to CVG that pushing the title to current platforms was done to ensure the quickest development cycle possible. He said:
Dark Souls 2 is coming out next year meaning it'll have had almost three years of time and labor put into it by the time it hits store shelves. Some would argue that the framerate issues in Dark Souls—Blighttown, anyone?—would be reason alone to extend development and utilize new hardware. However, From Software has countered that problem with a new engine. Tanimura added the following regarding the engine:
The latest trailer shows the smooth framerate From Software is aiming for coupled with improved visuals. The areas are far more expansive, and the new effects, such as the dynamic lighting given off by torches, make the game as tense as ever.
Below is the new trailer for your viewing pleasure:
With the amount of success the Souls series is having, it's only a matter of time before the PS4 gets a release, or better yet the PC doesn't get a trashy port. Before then, we'll just have to endure another 40 hours of what appears to be the best release yet.
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