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GAMING NEWS

Dark Souls II To Be "More Straightforward And More Understandable"

Posted on Tuesday, December 11 @ 11:54:31 Eastern by Alex_Osborn

In case you've been living under a rock, Dark Souls II was announced at the VGAs last week in spectacular fashion. Since its reveal, some gamers have jumped for joy, while others have opted to start up a petition. Meanwhile, the game's director, Tomohiro Shibuya, shared with Edge what changes will be made in the upcoming sequel.

Those who found the original game a bit too difficult to comprehend thanks to a lack of guidance on the game's part, will be pleased to know that the sequel will be "more straightforward and more understandable."

The series' previous director, Hidetaka Miyazaki, was infamous for including so many hidden things that it was virtually impossible for anyone to find them all. However, Shibuya has a slightly different philosophy, saying, "I personally am the sort of person who likes to be more direct than subtle."

What do you think of this new approach? Do you like the severe lack of guidance found in the first Dark Souls? Share your thoughts in the comments below.

[Via]
Related Games:   Dark Souls II


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Comments
  • Chunibrow
    Chunibrow

    Joined: Mar 2010
    Posted: Dec 11th, 2012 at 1:02 pm
    DarkSouls is one of those games I have wanted to try but am not sure i have the time for considering how punishingly difficult it supposedly is.
  • NecroWolf
    NecroWolf

    Joined: Oct 2005
    Posted: Dec 11th, 2012 at 1:25 pm
    It isn't terribly difficult, to be honest. The difficulty comes from not learning from your mistakes, attacking when you should dodge. Just learn from your death, and you'll be fine.
  • sandineyes
    sandineyes

    Joined: May 2008
    Posted: Dec 11th, 2012 at 1:39 pm
    The difficulty is far overstated in my opinion. The greatest part of it comes from a lack of knowledge, of both the enemies and the game mechanics. It is a game that demands a lot of time though, so be wary of that.

    If you pick it up, I think watching a few tutorial videos on Youtube would save you many hours of pointless frustration in learning the rules of the game. Some may call that cheating, but some aspects of the game (weapon stat scaling, equip burden, equipment upgrading) have incredible influence on how the game is played, and almost no in-game explanation.
  • drathbone
    drathbone

    Joined: May 2011
    Posted: Dec 11th, 2012 at 8:55 pm
    I think it depends on what type of gamer you are. If you value exploring, learning the game, having patience and taking on a challenge then I would highly suggest NOT watching tutorial videos. Just keep in mind the general consensus on the game - take your time, learn from your mistakes.

    I couldn't think of any better way to ruin the allure and sense of adventure in a game like Dark Souls then by watching gameplay/tutorial videos.
  • Longo_2_guns
    Longo_2_guns

    Joined: Jun 2003
    Posted: Dec 11th, 2012 at 2:49 pm
    I'm gonna wait a little bit for some more concrete stuff, but this is the type of talk that serves as the kiss of death for a lot of games.

    I wouldn't mind if they made it more like Demon's Souls in terms of a more in-depth tutorial for those who need it and more of a direct layout. However, if it's going to become all story driven and such that's more of a no-go. There's a time and a place for that ****, and this isn't it.
  • TurinAlexander
    TurinAlexander

    Joined: Sep 2006
    Posted: Dec 11th, 2012 at 3:10 pm
    The game isn't hard, it's cheap. Almost every death is due to something you didn't know about before it killed you. It's game of repetition and memory.
  • joe19
    joe19

    Joined: Jan 2006
    Posted: Dec 11th, 2012 at 4:39 pm
    This game is not cheap or unfair and there is nothing that kills you without your knowing. If you die, you know why and what killed you. Its about taking your time and taking out enemies one at a time or discovering their weaknesses. the fighting mechanics are very sound and responsive and when i die i never feel cheated and always recognize why i failed. ALexander you almost make it sound like their are hidden traps around every corner not the case. its one thing to not like the game but dont call it names in frustration that simply arnt true. Other gamers might miss out on a great game due to misinformation.
  • oblivion437
    oblivion437

    Joined: Nov 2006
    Posted: Dec 11th, 2012 at 7:35 pm
    If you go in thinking the game will be hard and unforgiving, ironically, you will have an easier time of it. Going in with your mental guard up ensures you will make fewer mistakes and learn more effectively from the ones you do make. Be observant. Be patient. Don't get greedy or hungry. Don't get cocky. Most importantly - don't get discouraged. Death is never more than a few seconds away but if you keep your head and don't let it get you down you will persevere and the game is designed to accommodate that. Like the trailer says, 'death became my friend'. It is your friend. Turn it into a weapon.

    I hope they don't lose the massive piles of narrative filigree that adorned Dark Souls' story. Piecing them together is a long and careful effort on the part of the player but the rewards are great. That sort of thing is sadly rare in games these days.
  • drathbone
    drathbone

    Joined: May 2011
    Posted: Dec 11th, 2012 at 8:51 pm
    More straightforward and understanding regarding what? Gameplay mechanics? Story? Open-worldliness?

    I think it was perfectly fine with an exception to certain game mechanics (like stats) and was certainly a step up from Demon's Souls (which IMO was harder. BRB spending 3 hours straight on 1 area in black world tendency). A relative unclear path to follow and subtle-story direction added to the sense of doom and gloom and the overall ambience of Dark Souls.

    Just give me more of what made Demons/Dark Souls great. Don't go around fixing what isn't broken.
  • drathbone
    drathbone

    Joined: May 2011
    Posted: Dec 12th, 2012 at 12:47 am
    Also, are those live actors in the trailer or is it just really great CGI?
  • Ananymous
    Ananymous

    Joined: Apr 2011
    Posted: Dec 12th, 2012 at 3:51 am
    Why announce it so early? Now I have to have a Dark Souls II black out to go along with my Bioshock Infinite, Dead Space 3, and Tomb Raider ones! Ack!
  • whytenoiz
    whytenoiz

    Joined: Feb 2011
    Posted: Dec 12th, 2012 at 7:21 am
    The game before offered a level of challenge, puzzle, as well as a story left for interpretation in a perfect way before. It was unique in that it in no way held your hand while being an awesome game for a completionist and persistent gamers alike. I am hoping they don't put this game on a rail, what made me get into the game in the first place was trial and error through all of the hard parts while trying to help a friend out. I am of the crowd that prefers fixing of some of the PvP mechanics rather than altering the style (bugged backstage comes to mind).
  • whytenoiz
    whytenoiz

    Joined: Feb 2011
    Posted: Dec 12th, 2012 at 7:24 am
    Backstabs* not backstage. I'll thank this tablet's autocorrect for that.

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