GAMING NEWSDark Souls II To Be "More Straightforward And More Understandable"Posted on Tuesday, December 11 @ 11:54:31 Eastern by Alex_Osborn
In case you've been living under a rock, Dark Souls II was announced at the VGAs last week in spectacular fashion. Since its reveal, some gamers have jumped for joy, while others have opted to start up a petition. Meanwhile, the game's director, Tomohiro Shibuya, shared with Edge what changes will be made in the upcoming sequel. Those who found the original game a bit too difficult to comprehend thanks to a lack of guidance on the game's part, will be pleased to know that the sequel will be "more straightforward and more understandable." The series' previous director, Hidetaka Miyazaki, was infamous for including so many hidden things that it was virtually impossible for anyone to find them all. However, Shibuya has a slightly different philosophy, saying, "I personally am the sort of person who likes to be more direct than subtle." What do you think of this new approach? Do you like the severe lack of guidance found in the first Dark Souls? Share your thoughts in the comments below. [Via] More from the Game Revolution Network Comments
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Chunibrow
Joined: Mar 2010
NecroWolf
Joined: Oct 2005
sandineyes
Joined: May 2008
If you pick it up, I think watching a few tutorial videos on Youtube would save you many hours of pointless frustration in learning the rules of the game. Some may call that cheating, but some aspects of the game (weapon stat scaling, equip burden, equipment upgrading) have incredible influence on how the game is played, and almost no in-game explanation.
drathbone
Joined: May 2011
I couldn't think of any better way to ruin the allure and sense of adventure in a game like Dark Souls then by watching gameplay/tutorial videos.
Longo_2_guns
Joined: Jun 2003
I wouldn't mind if they made it more like Demon's Souls in terms of a more in-depth tutorial for those who need it and more of a direct layout. However, if it's going to become all story driven and such that's more of a no-go. There's a time and a place for that ****, and this isn't it.
TurinAlexander
Joined: Sep 2006
joe19
Joined: Jan 2006
oblivion437
Joined: Nov 2006
I hope they don't lose the massive piles of narrative filigree that adorned Dark Souls' story. Piecing them together is a long and careful effort on the part of the player but the rewards are great. That sort of thing is sadly rare in games these days.
drathbone
Joined: May 2011
I think it was perfectly fine with an exception to certain game mechanics (like stats) and was certainly a step up from Demon's Souls (which IMO was harder. BRB spending 3 hours straight on 1 area in black world tendency). A relative unclear path to follow and subtle-story direction added to the sense of doom and gloom and the overall ambience of Dark Souls.
Just give me more of what made Demons/Dark Souls great. Don't go around fixing what isn't broken.
drathbone
Joined: May 2011
Ananymous
Joined: Apr 2011
whytenoiz
Joined: Feb 2011
whytenoiz
Joined: Feb 2011