More Reviews
REVIEWS InFamous: First Light Review
Sony’s open-world action game gets new life with a blast from Sucker Punch who’ve got a story dedicated to neon-powered Fetch and her brother.

Professor Layton vs. Ace Attorne Review
This reminds me of a puzzle... OBJECTION!
More Previews
PREVIEWS Fenix Rage Preview
I died. And I died again. Died again. Again and again. Again. Again. Why Do I Love This So Much?!
Release Dates
NEW RELEASES Madden NFL 15
Release date: Out Now

Destiny
Release date: 09/09/14

Ar Nosurge: Ode to an Unborn Star
Release date: 09/23/14

FIFA 15
Release date: 09/23/14


LATEST FEATURES The Updating List of PAX Indies
We're heading to PAX Prime! Are you looking to check out a few unique indie games while you're there? UPDATED: Dragon Fin Soup, Dungeon of the Endless,

The Best Upcoming Racing Games of 2014
You've probably only heard of Sony's exclusive Driveclub and Microsoft's exclusive Forza Horizon 2, but don't forget about a few others.

LEADERBOARD
Read More Member Blogs
FEATURED VOXPOP KevinS
RIP Robin Williams (1951-2014)
By KevinS
Posted on 08/14/14
Robin Williams (1951-2014) Robin Williams was an absolutely exceptional comedian, talented actor, and holder of a special place in video game history: He was the first really famous gamer I know of. I’m sure there were others, but they kept a comparatively low profile, unlike one...

GAMING NEWS

Dark Souls II's Map To Follow Its Predecessor, No Open World This Time

Posted on Thursday, January 3 @ 10:33:13 Eastern by Jonathan_Leack

Dark Souls II isn't taking any chances, and maybe that's a good thing.

Speaking to 4Gamer, Dark Souls Director Hidetaka Miyazaki shared some insight into the world design of Dark Souls II. He said (roughly translated from Japanese):

With respect to the map, I think it follows the traditional form of Dark Souls. An open-world environment hasn't been considered.

Since it's following Dark Souls rather than Demon's Souls, we can expect to see a certain level of freedom that gives the impression of an open-world, and it appears that the chapter-style design of Demon's Souls is a thing of the past. That said, his response during the interview hinted at From Software considering a sandbox design in future titles. All they need is a good push from fans like what happened with the PC version of Dark Souls.

Shiyuba also made it clear that the map for Dark Souls II will be around the same size, although possibly slightly larger, compared to its predecessor. Moreover, the development team expects it to take about the same length of time to beat. So that's what, ~60 hours with about 75% of that being death runs? Yeah, that should be enough to keep RPG fans happy—and angry—for a couple weeks.
Related Games:   Dark Souls II


More from the Game Revolution Network




comments powered by Disqus

More On GameRevolution