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Dark Souls II's Map To Follow Its Predecessor, No Open World This Time

Posted on Thursday, January 3 @ 10:33:13 Eastern by Jonathan_Leack

Dark Souls II isn't taking any chances, and maybe that's a good thing.

Speaking to 4Gamer, Dark Souls Director Hidetaka Miyazaki shared some insight into the world design of Dark Souls II. He said (roughly translated from Japanese):

With respect to the map, I think it follows the traditional form of Dark Souls. An open-world environment hasn't been considered.

Since it's following Dark Souls rather than Demon's Souls, we can expect to see a certain level of freedom that gives the impression of an open-world, and it appears that the chapter-style design of Demon's Souls is a thing of the past. That said, his response during the interview hinted at From Software considering a sandbox design in future titles. All they need is a good push from fans like what happened with the PC version of Dark Souls.

Shiyuba also made it clear that the map for Dark Souls II will be around the same size, although possibly slightly larger, compared to its predecessor. Moreover, the development team expects it to take about the same length of time to beat. So that's what, ~60 hours with about 75% of that being death runs? Yeah, that should be enough to keep RPG fans happy—and angry—for a couple weeks.
Related Games:   Dark Souls II


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Comments
  • LawnGnome
    LawnGnome

    Joined: Apr 2007
    Posted: Jan 3rd, 2013 at 11:38 am
    I just want to know if we're getting a real PC version this time or another turd on a disk.
  • kor2disturbed
    kor2disturbed

    Joined: Dec 2010
    Posted: Jan 3rd, 2013 at 1:16 pm
    You're welcome for that by the way.
  • drathbone
    drathbone

    Joined: May 2011
    Posted: Jan 3rd, 2013 at 2:01 pm
    Can I just not read? I couldn't figure out from this article whether or not the new game will be open world.
  • oblivion437
    oblivion437

    Joined: Nov 2006
    Posted: Jan 3rd, 2013 at 5:48 pm
    There's varying degrees. On the one extreme you have games offering little to no freedom of movement. On the other end games which offer total freedom or something close to it. Dark Souls slides somewhere in the middle. On the one hand it involves a continuous and explorable world but at the same time the number of possible choices are curtailed by beef gates and impassable barriers. In this respect it's close to games like Super Metroid or Castlevania: Symphony of the Night. It lacks their variety of locks in the form of areas only reached by acquiring special abilities but it does possess their emphasis on variety of areas and combat setups.
  • D3TH_KLok13
    D3TH_KLok13

    Joined: Sep 2012
    Posted: Jan 3rd, 2013 at 4:17 pm
    I want more interactive boss battles like a grappling system a la Shadow of the Colossus, I'm tired of slashing at the legs of bosses.

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