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RIP Ralph Baer (1922-2014)
By KevinS
Posted on 12/07/14
RIP Ralph Baer (1922-2014) I really, really hate writing obits. I really do. But I take it as a personal honor to be able to say good things about the men and women I respect, whether in this industry or just in my life, and Ralph Baer is the reason all of this exists in the first...

GAMING NEWS

Dark Souls II's Map To Follow Its Predecessor, No Open World This Time

Posted on Thursday, January 3 @ 10:33:13 Eastern by Jonathan_Leack

Dark Souls II isn't taking any chances, and maybe that's a good thing.

Speaking to 4Gamer, Dark Souls Director Hidetaka Miyazaki shared some insight into the world design of Dark Souls II. He said (roughly translated from Japanese):

With respect to the map, I think it follows the traditional form of Dark Souls. An open-world environment hasn't been considered.

Since it's following Dark Souls rather than Demon's Souls, we can expect to see a certain level of freedom that gives the impression of an open-world, and it appears that the chapter-style design of Demon's Souls is a thing of the past. That said, his response during the interview hinted at From Software considering a sandbox design in future titles. All they need is a good push from fans like what happened with the PC version of Dark Souls.

Shiyuba also made it clear that the map for Dark Souls II will be around the same size, although possibly slightly larger, compared to its predecessor. Moreover, the development team expects it to take about the same length of time to beat. So that's what, ~60 hours with about 75% of that being death runs? Yeah, that should be enough to keep RPG fans happy—and angry—for a couple weeks.
Related Games:   Dark Souls II


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