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GAMING NEWS

Dark Souls Kills 1.19 Million Units At Retail

Posted on Tuesday, May 8 @ 23:33:33 Eastern by

Dark Souls beat the ever loving sh** out of many, many gamers since landing at retail for the Xbox 360 and PS3 in North American and Europe. Namco Bandai revealed today in their financials that 1.19 million individuals were prepared to die.

From Software self-published the title in Japan and revealed that the game had sold well since launch way back in November. Of course, all of these stats and figures are ahead of the game's release on PC in Dark Souls: Prepare to Die Edition on August 24th.

Jesus, fine. I'll just kill myself now.


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Comments
  • xDUMPWEEDx
    xDUMPWEEDx

    Joined: Jan 2012
    Posted: May 8th, 2012 at 11:49 pm
    This game looks awesome but I am not going to put up with the high difficulty level. If it was more casual I would have bought it.
  • danielrbischoff
    danielrbischoff

    Joined: Nov 2009
    Posted: May 8th, 2012 at 11:56 pm
    It's one of those games that I wish I could play to 100%, but it's such a slog. I understand why people like it, but I can't be the guy playing it through twice and maxing out a character.
  • Ivory_Soul
    Ivory_Soul

    Joined: Nov 2005
    Posted: May 9th, 2012 at 12:37 am
    I bought the first one and spent about 15 hours really trying to get into the game, but the difficulty just made it no fun. The game isn't bad at all just extremely difficult. In fact,t he hardest game I ever played. I had to return the game.
  • Longo_2_guns
    Longo_2_guns

    Joined: Jun 2003
    Posted: May 9th, 2012 at 12:56 am
    I 100%'d it. It's really not that tough once you know what you're doing. I mean, sure, you die. But death isn't costly. It happens. It's the little shock that tells you "don't do that."
  • WILLS_COOL_MODE
    WILLS_COOL_MODE

    Joined: Oct 2010
    Posted: May 9th, 2012 at 2:10 am
    I don't really get why people are surprised and think the game is abnormally difficult, it's about as hard as any PS1 era game.
  • spartan317
    spartan317

    Joined: Dec 2005
    Posted: May 9th, 2012 at 2:18 am
    What happened to us? When did we become such babies when it comes to difficulty?

    Battletoads?
    Ghosts & Goblins?
    Castlevania?
    Contra?

    Anytime we come across a somewhat taxing modern game we throw in the towel and whine about not being able to complete a game without dying. Yet we look back at the original controller breaking games with awe and nostalgia
  • MasterRabbi
    MasterRabbi

    Joined: May 2007
    Posted: May 9th, 2012 at 5:50 am
    With the increase in storytelling, the drive is more to get the 'complete experience' rather than experiencing the path.
  • warmaster670
    warmaster670

    Joined: Jun 2007
    Posted: May 9th, 2012 at 12:55 pm
    you know 3 of those are arcade games right? made hard for the sole purpose of squeezing more money out of you, and no other purpose, why would you want that again?
  • Bras
    Bras

    Joined: Jul 2008
    Posted: May 9th, 2012 at 5:36 am
    The game is not difficult, it only requires: Patience, Strategy, Perseverance and Optimism.

    Once you defeat some tough-looking foes (this is the hardest part), you then start to trust in your skills and the desire for challenge becomes higher, and makes you keep playing. I'm happy it sold well, I want to see more of this.
  • tinymhg
    tinymhg

    Joined: Jun 2011
    Posted: May 9th, 2012 at 8:35 am
    I got to pre-order this for the PC if I can.

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