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GAMING NEWS

Dark Souls PC Version's Resolution Limitation Quelled By Mod Community

Posted on Thursday, August 23 @ 16:07:15 Eastern by Jonathan_Leack
 

Namco Bandai released its first PC game ever today in the form of Dark Souls: Prepare to Die Edition, and although its visual performance was supposed to be tied-down, PC modders have shown that they always have the last word.

A modder who goes by the name of Durante on NeoGAF has already figured out a way to unlock Namco Bandai's imposed Dark Souls frame buffer resolution of 1024x720. Best of all he was able to do within 23 minutes of receiving the game.

He posted the following shortly after the game's launch:

Took me 23 minutes, without source access. (I dedicate this to the people that told me I'm unreasonable when I lambasted From for not doing something that takes a few hours at most in the other thread)

Why Namco Bandai decided to make the PC version one of the weakest ports in recent history is anyone's guess, and Durante hasn't seen any out-of-the-ordinary performance issues after adjusting the buffer to as high as 2560x1440. The only hurdle left is to get rid of the headache-inducing 30 fps limit, which is truthfully even more bothersome.

If you'd like to make your Dark Souls PC version look less like a game from 2008 then head on over to Durante's internal rendering resolution fix page and read the FAQ. A download link to the required file (d3d9.dll) can be found on Durante's blog.
Tags:   Dark Souls


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Comments
  • 213EDD
    213EDD

    Joined: Sep 2007
    Posted: Aug 23rd, 2012 at 5:29 pm
    Thank god, I will wait a year or so while the mod community for it really digs in
  • Lien
    Lien

    Joined: Feb 2008
    Posted: Aug 23rd, 2012 at 11:13 pm
    Don't underestimate them, make it a month or two. Changing a game's resolution doesn't take a wizard or two to make it happen
  • Ivory_Soul
    Ivory_Soul

    Joined: Nov 2005
    Posted: Aug 23rd, 2012 at 7:01 pm
    It's like Capcom has never even used a PC before. They usually make terrible ports (the few that are ported), but really 1024x768? It's like Capcom just realized, "Quad core CPUs?! HD Video cards?! What are these?!" So we get punished for their lack of research or knowledge.
  • Bras
    Bras

    Joined: Jul 2008
    Posted: Aug 23rd, 2012 at 7:01 pm
    Thank you, will take that into account if my interest in this game returns one day.
  • WILLS_COOL_MODE
    WILLS_COOL_MODE

    Joined: Oct 2010
    Posted: Aug 23rd, 2012 at 7:06 pm
    I've heard that the excuse for the frame limit is that the animations were made at 30 frames per second. Apparently From Software don't seem to know what interpolation is.
  • Jonathan_Leack
    Jonathan_Leack

    Joined: Jan 2012
    Posted: Aug 23rd, 2012 at 7:12 pm
    Ding ding ding! We have a winrar.
  • Sourdeez
    Sourdeez

    Joined: Feb 2012
    Posted: Aug 23rd, 2012 at 7:38 pm
    Woh! If they could remove the 30fps limit I actually want to try this game out.
  • sandineyes
    sandineyes

    Joined: May 2008
    Posted: Aug 23rd, 2012 at 8:14 pm
    Pre-ordered this game yesterday. Booted it up about 20 minutes ago. Tomorrow I get a PC compatible 360 controller at best buy so I can actually play it. Maybe I would be more willing to learn the complicated keyboard/mouse controls if the mouse cursor wasn't visible during gameplay. Really distracting. Also the fix mentioned seems to have some issues with messeges in the game for now, and apparantly it took the guy a week to get the framework for the fix ready.
  • Ananymous
    Ananymous

    Joined: Apr 2011
    Posted: Aug 23rd, 2012 at 9:36 pm
    I'll stick to my PS3 version and download the DLC and restart the game then.
  • OdiousLupous
    OdiousLupous

    Joined: Jul 2011
    Posted: Aug 24th, 2012 at 10:23 am
    Bandai was like 1024x720
    and the internet was like "naw bro I got a half hour"
    so they were like 30 fps
    and the internet was like "really, gimme a weekend and we'll see"
  • Wizzrobe
    Wizzrobe

    Joined: Sep 2011
    Posted: Aug 24th, 2012 at 5:17 pm
    Durante has already released an update addressing the 2D Graphics Scaling and The Mouse Cursor see here

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