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GAMING NEWS

Diablo III Likely To Be Delayed, Again

Posted on Thursday, January 19 @ 15:28:42 Eastern by


Earlier today, Jay Wilson on the official Diablo III blog responded to comments made on the Diablo III beta, particularly those that demanded that Blizzard release Diablo III sooner than later:
While working on Diablo III we've been called out for messing around with systems too much, that the game is good as-is and we should just release it. I think that's a fair argument to make, but I also think it's incorrect. Our job isn't just to put out a game, it's to release the next Diablo game. No one will remember if the game is late, only if it's great. We trust in our ability to put out a great game, but we're not quite there yet.
In general, there are several gameplay changes the team wants to make, but none of these are quick and simple changes, including those for "crafting, items, core attributes, and inventory" as well as "major changes to the skill and rune system that we're not ready to talk about yet":
There’s a lot of work left to be done, though. We’re constantly tuning and making balance changes; it’s a massive task. Some of these changes can be seen in the beta, like changes to item rarity, the levels at which we introduce affixes, and how many affixes enemies can roll up. Some you can’t see in the beta, like balancing the difficulty of the entire game for four different difficulty levels, adding tons of new affixes, creating legendary items, filling out crafting recipes and itemization, working on achievements, and implementing Battle.net features.
Here's a quick breakdown of some the minor changes:

- No more scrolls of identification. A simple right-click on an unidentified item will reveal its true name, so that you don't need to keep a physical item around just for identification.

- The fifth quick slot button is becoming a dedicated potion button.

- The Mystic artisan has been removed, perhaps to be released some time down the pipeline, since the customization system surrounding was "just the socket and gem system with a different name".

- The Cauldron of Jordan and Nephalem Cube have also been removed. With the town portal-conjuring Stone of Recall, now just called Town Portal, there's just no need for these items.

- The Blacksmith artisan will salvage items.

- The common (white) items will no longer be salvageable.

- The core character attributes have been re-distributed between Strength (for Barbarians), Dexterity (for Demon Hunter and Monk), Intellect (for Wizard and Witch Doctor), and Vitality (for health).

- Character stats will be shown alongside the inventory UI.
Related Games:   Diablo III
Tags:   DIablo


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Comments
  • TurinAlexander
    TurinAlexander

    Joined: Sep 2006
    Posted: Jan 19th, 2012 at 4:09 pm
    I'm shocked and amazed at this turn of events. I never would have imagined such a thing possible.
    /sarcasm

    Also fix this: "(fro Barbarians)"
  • De-Ting
    De-Ting

    Joined: Nov 2006
    Posted: Jan 19th, 2012 at 4:38 pm
    I wonder if they removed identify scrolls but kept unidentified items so that some items might be worth more if sold unidentified, like gambling in D2.

    Also, I'm alright with more delays.
  • sg4real
    sg4real

    Joined: Apr 2011
    Posted: Jan 19th, 2012 at 4:56 pm
    "unidentified items and the act of identifying them is still very much part of the game, but now when obtaining an unidentified item you'll simply right click it, a short cast timer will occur as your character examines the item, and it will become identified."
  • Chunibrow
    Chunibrow

    Joined: Mar 2010
    Posted: Jan 19th, 2012 at 5:29 pm
    Delays are better than updates. Take longer to ship a game complete rather than shipping it early and having it need 3 patches in the first week
  • dirty_f
    dirty_f

    Joined: Nov 2010
    Posted: Jan 19th, 2012 at 6:11 pm
    yes, i'm assuming since no one has really commented negatively on the couple of games that we've been told will be delayed recently, that the release of Skyrim (for ps3) taught us a thing or two.
  • LawnGnome
    LawnGnome

    Joined: Apr 2007
    Posted: Jan 19th, 2012 at 6:18 pm
    So, when do you guys think it will finally be released? I predict further delays resulting in a Q4 2012 release with a console version released not much after that.
  • drathbone
    drathbone

    Joined: May 2011
    Posted: Jan 19th, 2012 at 9:40 pm
    As long as they get a polished console version out, I'm happy.
  • drathbone
    drathbone

    Joined: May 2011
    Posted: Jan 19th, 2012 at 9:41 pm
    That is, delay all you want Blizz
  • Chunibrow
    Chunibrow

    Joined: Mar 2010
    Posted: Jan 20th, 2012 at 12:55 pm
    I concur with this statement
  • Kakulukia
    Kakulukia

    Joined: Nov 2005
    Posted: Jan 19th, 2012 at 10:40 pm
    How can they delay a game with no release date?
  • Nick_Tan
    Nick_Tan

    Joined: Jul 2006
    Posted: Jan 20th, 2012 at 1:12 am
    They projected it to release in Q1 2012, but that doesn't seem likely now.
  • metalimi
    metalimi

    Joined: Nov 2005
    Posted: Jan 20th, 2012 at 6:47 am
    The word on the forums over at the d3 website is that apparently, these changes have already been done and are going to be added in the next beta patch (10).
  • MasterRabbi
    MasterRabbi

    Joined: May 2007
    Posted: Jan 20th, 2012 at 12:06 pm
    After Blizzard North left, I don't trust them to do Diablo justice. Of course Hellgate London was... something.
  • acdibble
    acdibble

    Joined: Jul 2007
    Posted: Jan 20th, 2012 at 12:49 pm
    So what's the point of having item identification if you know longer have to pay for it?
  • Chunibrow
    Chunibrow

    Joined: Mar 2010
    Posted: Jan 20th, 2012 at 3:14 pm
    At blizzard they say they love the idea of getting a gift and unwrapping it
  • De-Ting
    De-Ting

    Joined: Nov 2006
    Posted: Jan 20th, 2012 at 3:42 pm
    Read my comment.^
  • Vicsander
    Vicsander

    Joined: Sep 2011
    Posted: Jan 21st, 2012 at 1:37 am
    - No more scrolls of identification. A simple right-click on an unidentified item will reveal its true name, so that you don't need to keep a physical item around just for identification.
    Are you retarded blizzard? Would you after 2 games of either bad... or GOOD items still need the idea of extra clicking is needed? Just have them all be shown and that that the whole idetinfication was more of a chore... than a game....

    - The fifth quick slot button is becoming a dedicated potion button.

    - The Mystic artisan has been removed, perhaps to be released some time down the pipeline, since the customization system surrounding was "just the socket and gem system with a different name".
    THEN REMAKE HIM AND FUCKING RELEASE HIM WITH THE GAME FREE I SWEAR TO FUCKING GOD IF I HAVE TO BUY ANOTHER FUCKING CHAR, ON THE FUCKING BULL SHIT "ADD ONS LIST" THAT COULD HAVE BEEN WITH THE GAME IN THE FIRST PLACE I WILL FUCKING SHIT MY SELF, PLEASE BLIZZARD IF YOU WANT TO TEACH ANYONE ABOUT ANYTHING ABOUT
  • Vicsander
    Vicsander

    Joined: Sep 2011
    Posted: Jan 21st, 2012 at 1:38 am
    TO TEACH ANYONE ABOUT ANYTHING ABOUT FUCKING GAMES MAKE THEM RIGHT THE FIRST TIME, THEN RELEASE A FUCKING EXPASION PACK. Remember? like the big one in D2LoTD it had 2 chars and a extra ****ing place... we **** our selves. Why rape us slowly with making us pay more to have what is already in the game.... is well bullshit. Or release free patches... like you have been doing? Maybe a free addon character patch? Wow that'd be the **** actually wouldn't it.... i would love that having a awesome game constantly get awesomer...
    - The Cauldron of Jordan and Nephalem Cube have also been removed. With the town portal-conjuring Stone of Recall, now just called Town Portal, there's just no need for these items.
    Ha.... ironicly... the tp system needed revamping but i liked it for what it was it reduced confusing and added .... diffuclty to the game which is needed....
    - The Blacksmith artisan will salvage items.
    cool
    - The common (white) items will no longer be salvageable.
    what? like how?
    - Th
  • Vicsander
    Vicsander

    Joined: Sep 2011
    Posted: Jan 21st, 2012 at 1:39 am
    - The core character attributes have been re-distributed between Strength (for Barbarians), Dexterity (for Demon Hunter and Monk), Intellect (for Wizard and Witch Doctor), and Vitality (for health).
    .... maybe
    - Character stats will be shown alongside the inventory UI.
    we shall see
  • Vicsander
    Vicsander

    Joined: Sep 2011
    Posted: Jan 21st, 2012 at 1:37 am
    TO TEACH ANYONE ABOUT ANYTHING ABOUT FUCKING GAMES MAKE THEM RIGHT THE FIRST TIME, THEN RELEASE A FUCKING EXPASION PACK. Remember? like the big one in D2LoTD it had 2 chars and a extra ****ing place... we **** our selves. Why rape us slowly with making us pay more to have what is already in the game.... is well bullshit. Or release free patches... like you have been doing? Maybe a free addon character patch? Wow that'd be the **** actually wouldn't it.... i would love that having a awesome game constantly get awesomer...
    - The Cauldron of Jordan and Nephalem Cube have also been removed. With the town portal-conjuring Stone of Recall, now just called Town Portal, there's just no need for these items.
    Ha.... ironicly... the tp system needed revamping but i liked it for what it was it reduced confusing and added .... diffuclty to the game which is needed....
    - The Blacksmith artisan will salvage items.
    cool
    - The common (white) items will no longer be salvageable.
    what? like how?
    - Th
  • Vicsander
    Vicsander

    Joined: Sep 2011
    Posted: Jan 21st, 2012 at 1:38 am
    - The core character attributes have been re-distributed between Strength (for Barbarians), Dexterity (for Demon Hunter and Monk), Intellect (for Wizard and Witch Doctor), and Vitality (for health).
    .... maybe
    - Character stats will be shown alongside the inventory UI.
    we shall see
  • Vicsander
    Vicsander

    Joined: Sep 2011
    Posted: Jan 21st, 2012 at 1:39 am
    LOL RESPOND GODLYNESS

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