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FEATURED VOXPOP Kakulukia
Why Sunset Overdrive Can Go Suck A Lemon
By Kakulukia
Posted on 07/14/14
Yesterday, while cleaning up my media center, I found my copy of Ratchet & Clank: Into The Nexus, which I bought sometime before Christmas last year. I had been pretty excited about this game pre-release, what with it being the first "traditional", albeit shorter than usual,...

GAMING NEWS

Dirty Bomb Is An Online FPS Where Gamers Have Direct Input On Development

Posted on Wednesday, January 30 @ 12:05:10 Eastern by

It didn't surprise me to find that Dirty Bomb was in development at Splash Damage, makers of 2011's Brink. The two look quite similar visually, but maybe with a bit more restraint. Colors don't splash the walls and floor, leaving room for more realistic, muted tones.

What did surprise me was the level of input gamers have in the way maps, guns, and classes worked. It might sound silly to hear that SD is "upping the ante" by leaping ahead of the beta process, but when it comes to online first-person shooters, such a high volume of developer-player interaction is crucial.

The most popular, longest lasting, and highest selling PC shooters are the ones that cater to players with tons of updates. In that sense, enjoying years of time in game where your actions are actually helping to fine-tune and make the experience more fun might make buying in now actually worth it.

That's right, this work is all leading up to an eventual product launch. At the moment, you can buy yourself a spot in line for the closed alpha. $30 gives you "Priority Access" but the Legendary Pack at $120 will give you access "NOW." Splash Damage has also gone with full Kickstarter pricing schemes and offered some players access to the developer chat room and forum ($240+).

What do you think about this alternative approach from the minds behind some of the most beloved and most meh'd shooters?
Related Games:   Brink


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