More Reviews
REVIEWS Firefall Review
Repetitive gameplay makes this fall a little boring.

The Walking Dead: Season Two Review
At this point, you’re not coming back for the zombies. Let’s get down to business.
More Previews
PREVIEWS Nosgoth Preview
What do you get when you mix vampires and vampire hunters? Three-on-three class-based combat in the Legacy of Kain universe.
Release Dates
NEW RELEASES Destiny
Release date: 09/09/14

FIFA 15
Release date: 09/23/14

Ar Nosurge: Ode to an Unborn Star
Release date: 09/23/14

Persona 4 Arena Ultimax
Release date: 09/30/14


LATEST FEATURES And I Was All "Hell Yeah I'll Play a New Dreamcast Game"
I just played a Dreamcast game that was released in... wait, 2014?

A Comprehensive Guide to Dealing with Controversy in the Video Game Industry
Need help wading through the latest misogyny/homophobia/racism/corruption debate in the gaming industry? Paul Tamburro’s here to help!
MOST POPULAR FEATURES The Updating List of PAX Indies
We're heading to PAX Prime! Are you looking to check out a few unique indie games while you're there? UPDATED: Dragon Fin Soup, Dungeon of the Endless,

LEADERBOARD
Read More Member Blogs
FEATURED VOXPOP samsmith614 Since game design is a business, I decided to see what's really selling well for the PS4. I did this search a week ago, and at the time, out of the top 20 bestsellers on Amazon 10 had not even been released yet. By now some have been released. But others still have not. And yet others...

GAMING NEWS

DmC To Be Accessible To Newcomers, "Bar To Entry For New Users Is Very Low"

Posted on Friday, January 4 @ 08:30:41 Eastern by Alex_Osborn


Capcom's Devil May Cry games have been notoriously difficult, especially for gamers who don't know the series' deep combat mechanics inside and out. Ninja Theory aims to remedy this with the new DmC, by offering up a much more accessible experience that will be friendly to newcomers.

In an interview with OXM, combat designer Rahni Tucker explained how the team went about creating an experience that everyone can enjoy.

When I looked at videos of pro-players playing the old DmCs, they’re always in the air, they’re always juggling enemies around, and doing stuff that most of us look at and think ‘I have no idea how that works.'

We wanted to take that magic the pro-players could create and give more casual players a bit of that feeling. A bit extra hang-time, more aerial moves, the launch button is a single press without a lock-on.

Capcom game director Hideaki Itsuno went on to echo Tucker's sentiment, explaining how this new approach will hopefully get more gamers hooked on the franchise. “As the series has gone we’ve seen new users die out, as it took longer to get into it. When it came time to make DMC 4, with the new hero and new moves, new techniques and skills, not many new fans entered the series," he explained.

“But with this new DmC, you can take the techniques built up during the old series, and the bar to entry for new users is very low. Both old and new fans will be able to enjoy the game, and I’m very proud of them,” Itsuno added.

What do you think about this new, all-encompassing approach to Devil May Cry? Is it a good idea, or are you afraid the series' identity will get lost in the process? Have you played the demo? Share your thoughts in the comments below.

Related Games:   DmC: Devil May Cry


More from the Game Revolution Network




comments powered by Disqus

More On GameRevolution