More Reviews
REVIEWS Devil's Third Review
Creator Tomonobu Itagaki said this game would be “revolutionary.” He was wrong.

Little Battlers eXperience Review
Tiny robots fighting for prizes is better than pocket monsters fighting, right? Right?
More Previews
PREVIEWS Supernova Preview
Primal Game Studios has tuned Supernova since last I saw it, with more commanders, special abilities, and a faster pace.
Release Dates
NEW RELEASES Metal Gear Solid V: The Phantom Pain
Release date: Out Now

Destiny: The Taken King
Release date: 09/15/15

Skylanders SuperChargers
Release date: 09/20/15

LEGO Dimensions
Release date: 09/27/15


LATEST FEATURES MGSV: The Phantom Pain De-Emphasizes Story and It Works
Actually playing Metal Gear Solid V: The Phantom Pain is the best part of the game, which may be a first for the series.

Kojima Responds To Konami By Placing More Than 60 Credit Screens In MGSV: The Phantom Pain
Made by Hideo Kojima. Written by Hideo Kojima. Produced by Hideo Kojima. Created by Hideo Kojima. Directed by Hideo Kojima...

LEADERBOARD
Read More Member Blogs
FEATURED VOXPOP Ivory_Soul
Windows 10 Review for Dummies
By Ivory_Soul
Posted on 08/11/15
After all these years, and growing up with Windows 3.1, I have seen an entire evolution of computers and software. Touch screens and large resolutions were a pipe dream just 15 years ago. Now it's the norm. Going from a Packard Bell (yes, before HP) that couldn't run 3D Ultra Mini...

GAMING NEWS

DmC To Be Accessible To Newcomers, "Bar To Entry For New Users Is Very Low"

Posted on Friday, January 4 @ 08:30:41 PST by Alex_Osborn


Capcom's Devil May Cry games have been notoriously difficult, especially for gamers who don't know the series' deep combat mechanics inside and out. Ninja Theory aims to remedy this with the new DmC, by offering up a much more accessible experience that will be friendly to newcomers.

In an interview with OXM, combat designer Rahni Tucker explained how the team went about creating an experience that everyone can enjoy.

When I looked at videos of pro-players playing the old DmCs, they’re always in the air, they’re always juggling enemies around, and doing stuff that most of us look at and think ‘I have no idea how that works.'

We wanted to take that magic the pro-players could create and give more casual players a bit of that feeling. A bit extra hang-time, more aerial moves, the launch button is a single press without a lock-on.

Capcom game director Hideaki Itsuno went on to echo Tucker's sentiment, explaining how this new approach will hopefully get more gamers hooked on the franchise. “As the series has gone we’ve seen new users die out, as it took longer to get into it. When it came time to make DMC 4, with the new hero and new moves, new techniques and skills, not many new fans entered the series," he explained.

“But with this new DmC, you can take the techniques built up during the old series, and the bar to entry for new users is very low. Both old and new fans will be able to enjoy the game, and I’m very proud of them,” Itsuno added.

What do you think about this new, all-encompassing approach to Devil May Cry? Is it a good idea, or are you afraid the series' identity will get lost in the process? Have you played the demo? Share your thoughts in the comments below.

Related Games:   DmC: Devil May Cry
FOLLOW ME ON TWITTER. YOU KNOW YOU WANT TO.


More from the Game Revolution Network




comments powered by Disqus

More On GameRevolution