More Reviews
REVIEWS Dokuro (PC) Review
Dokuro makes the jump from handheld to PC, but does it help or hinder this unusual platformer?

About Love, Hate, and the other Review
Simple feelings. Complex puzzles.
More Previews
PREVIEWS Evolve Preview
With multiplayer action set as its focus, Evolve surprised us earlier this month by introducing a single-player campaign mode where you can switch between mercenaries.
Release Dates
NEW RELEASES Kalimba
Release date: Out Now

Persona 5
Release date: 12/31/14

Motorcycle Club
Release date: 01/01/15

Saints Row: Gat out of Hell
Release date: 01/20/15


LATEST FEATURES Downloadable Content Walks the Line Between Fun and Frenzied in Middle-earth
I don’t even care all that much for the Lords of the Rings brand, which makes the content falling under Shadow of Mordor’s Season Pass a pleasant surprise.

Ugly Christmas Sweaters for Gamers
If this awful trend is going to persist, you may as well do it your way.
MOST POPULAR FEATURES Black Friday 2014 Video Game Deals Buyer's Guide
Looking to score the most bang for your buck the day after Thanksgiving? Well look no further! Our Black Friday guide is just the tool you need.

LEADERBOARD
Read More Member Blogs
FEATURED VOXPOP ryanbates
Gamer Love
By ryanbates
Posted on 12/19/14
When a player one meets his or her player two, it's a beautiful thing. Check out this cake my friend and GameRevolution reader Lindsey L. gave her sweetums on their two-year anniversary!   ...

GAMING NEWS

DmC To Be Accessible To Newcomers, "Bar To Entry For New Users Is Very Low"

Posted on Friday, January 4 @ 08:30:41 Eastern by Alex_Osborn


Capcom's Devil May Cry games have been notoriously difficult, especially for gamers who don't know the series' deep combat mechanics inside and out. Ninja Theory aims to remedy this with the new DmC, by offering up a much more accessible experience that will be friendly to newcomers.

In an interview with OXM, combat designer Rahni Tucker explained how the team went about creating an experience that everyone can enjoy.

When I looked at videos of pro-players playing the old DmCs, they’re always in the air, they’re always juggling enemies around, and doing stuff that most of us look at and think ‘I have no idea how that works.'

We wanted to take that magic the pro-players could create and give more casual players a bit of that feeling. A bit extra hang-time, more aerial moves, the launch button is a single press without a lock-on.

Capcom game director Hideaki Itsuno went on to echo Tucker's sentiment, explaining how this new approach will hopefully get more gamers hooked on the franchise. “As the series has gone we’ve seen new users die out, as it took longer to get into it. When it came time to make DMC 4, with the new hero and new moves, new techniques and skills, not many new fans entered the series," he explained.

“But with this new DmC, you can take the techniques built up during the old series, and the bar to entry for new users is very low. Both old and new fans will be able to enjoy the game, and I’m very proud of them,” Itsuno added.

What do you think about this new, all-encompassing approach to Devil May Cry? Is it a good idea, or are you afraid the series' identity will get lost in the process? Have you played the demo? Share your thoughts in the comments below.

Related Games:   DmC: Devil May Cry
FOLLOW ME ON TWITTER. YOU KNOW YOU WANT TO.


More from the Game Revolution Network




comments powered by Disqus