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GAMING NEWS

DmC To Be Accessible To Newcomers, "Bar To Entry For New Users Is Very Low"

Posted on Friday, January 4 @ 08:30:41 Eastern by Alex_Osborn


Capcom's Devil May Cry games have been notoriously difficult, especially for gamers who don't know the series' deep combat mechanics inside and out. Ninja Theory aims to remedy this with the new DmC, by offering up a much more accessible experience that will be friendly to newcomers.

In an interview with OXM, combat designer Rahni Tucker explained how the team went about creating an experience that everyone can enjoy.

When I looked at videos of pro-players playing the old DmCs, they’re always in the air, they’re always juggling enemies around, and doing stuff that most of us look at and think ‘I have no idea how that works.'

We wanted to take that magic the pro-players could create and give more casual players a bit of that feeling. A bit extra hang-time, more aerial moves, the launch button is a single press without a lock-on.

Capcom game director Hideaki Itsuno went on to echo Tucker's sentiment, explaining how this new approach will hopefully get more gamers hooked on the franchise. “As the series has gone we’ve seen new users die out, as it took longer to get into it. When it came time to make DMC 4, with the new hero and new moves, new techniques and skills, not many new fans entered the series," he explained.

“But with this new DmC, you can take the techniques built up during the old series, and the bar to entry for new users is very low. Both old and new fans will be able to enjoy the game, and I’m very proud of them,” Itsuno added.

What do you think about this new, all-encompassing approach to Devil May Cry? Is it a good idea, or are you afraid the series' identity will get lost in the process? Have you played the demo? Share your thoughts in the comments below.

Related Games:   DmC: Devil May Cry


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Comments
  • nine_ball
    nine_ball

    Joined: Nov 2011
    Posted: Jan 4th, 2013 at 9:12 am
    If combat in the actual game will be anything like it was in the demo, you'll be able to beat everything with one hand on any difficulty.
  • LinksOcarina
    LinksOcarina

    Joined: Nov 2005
    Posted: Jan 4th, 2013 at 9:23 am
    Simple PR Rhetoric, nothing more.
  • WILLS_COOL_MODE
    WILLS_COOL_MODE

    Joined: Oct 2010
    Posted: Jan 4th, 2013 at 3:30 pm
    wat. Do they seriously think the reason people who are good at DMC like the game is because all the moves look cool? The whole reason we like it is because a stylish combo is hard to pull off and extremely worthwhile. If you take that out there's not even any reason to play. There's no way to make the game more accessible to appeal to a wider audience because that completely alienates the people who already like the series.
  • Ivory_Soul
    Ivory_Soul

    Joined: Nov 2005
    Posted: Jan 4th, 2013 at 6:04 pm
    God damn Christ! When will developers stop appealing to the casual girl-next-door who thinks their PS3 can make toast? Or the lonely house wife who turns on their son's Xbox 360 and uses the controller upside?! Can we please, for the love of God, just make a damn game like they used to be? The whole FREAKING point is to practice and get good at the game. This one thing here is going to make me a little sad going into DMC.
  • Ivory_Soul
    Ivory_Soul

    Joined: Nov 2005
    Posted: Jan 4th, 2013 at 6:05 pm
    Upside down...I forgot the down part. GR LET US EDIT COMMENTS!
  • MattAY
    MattAY

    Joined: Mar 2006
    Posted: Jan 5th, 2013 at 9:09 am
    I played the demo on SoS and it did seem a lot easier then previous DMC SoS modes. And I suck at DMC so that really is saying something.
    Saying that, I really do enjoy the "logical" gameplay this game has. Depending on how the enemies turn out it could be my favourite.

    I also keep pressing RB/R1 to lock on without thinking.

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