More Reviews
REVIEWS Danganronpa Another Episode: Ult Review
The adventure/visual novel series takes a detour to a more linear gameplay experience as a third-person shooter, but keeps the zaniness that has made a name for it.

Dishonored Definitive Edition Review
Dishonored: Definitive Edition is best for anyone who’s never played Arkane Studios terrific stealth-action adventure.
More Previews
PREVIEWS WWE 2K16 Preview
WWE 2K16 features over 100 playable characters, Create-a-Character, and a Showcase featuring Stone Cold Steve Austin. What could be better for wrestling fans?
Release Dates
NEW RELEASES Metal Gear Solid V: The Phantom Pain
Release date: 09/01/15

Destiny: The Taken King
Release date: 09/15/15

Skylanders SuperChargers
Release date: 09/20/15

LEGO Dimensions
Release date: 09/27/15


LEADERBOARD
Read More Member Blogs
FEATURED VOXPOP Ivory_Soul
Windows 10 Review for Dummies
By Ivory_Soul
Posted on 08/11/15
After all these years, and growing up with Windows 3.1, I have seen an entire evolution of computers and software. Touch screens and large resolutions were a pipe dream just 15 years ago. Now it's the norm. Going from a Packard Bell (yes, before HP) that couldn't run 3D Ultra Mini...

GAMING NEWS

Dragon Age: Inquisition To Be More "Multi-Region" Than Open World

Posted on Wednesday, September 11 @ 05:52:18 PST by Alex_Osborn


Dragon Age: Inquisition
 is shaping up to be one heck of an ambitious step forward for the series. The game world will be much larger this time around, but BioWare has been quick to point out that calling it "open world" doesn't necessarily capture what the studio is going for.

Speaking with RPS, BioWare’s Mike Laidlaw explained why "multi-region" is a better descriptor for Inquisition's world. "'Open world' I think is a really loaded term because everyone immediately thinks of Skyrim and assumes everything will be exactly like Skyrim," he said. "In our case, there are extremely large regions you can explore."

He then went on to add:

It’s a multi-region game, which means that you’ll travelling with a world map. You’re travelling across this chunk of the continent in which the game is set. And each of the regions is purposeful. It has a reason you would be brought here. It ties back to the story, or at least to the overall themes of the game. 'These are my enemies and they’re very active here. I should find out why.'

That kind of stuff. That means that they aren’t necessarily laden with story, because story is the antithesis of discovery, right? It tends to lead you along. But when you’re discovering things, you should feel like they’re part of the overall game and not random. I would say that it has elements of open world for sure, but it’s something closer to the feel we had in the Baldur’s Gate games or in Origins, even, where it’s larger areas, big spaces, and the chance for you to move around and see a wide variety of different terrains and locales and so on.

What do you think of BioWare's approach? Does a "multi-region" experience sound more compelling than the alternative? Are you psyched for this game's release sometime next year? Sound off in the comments below and let us know.

[RPS, via VG247]

Related Games:   Dragon Age: Inquisition
Tags:   BioWare, EA, Dragon Age
FOLLOW ME ON TWITTER. YOU KNOW YOU WANT TO.


More from the Game Revolution Network




comments powered by Disqus

More On GameRevolution