More Reviews
REVIEWS Final Fantasy XIV: A Realm Rebor Review
Just a small update to the existing review for the PS4 version of the game. What are the benefits to upgrading? Check here to see. ~Ed. Nick Tan

Cut the Rope: Triple Treat Review
Cutting the ropes has never before made gravity so… pricey.
More Previews
PREVIEWS Sniper Elite 3 Preview
Sending bullets through the hate.
Release Dates
NEW RELEASES Trials Fusion
Release date: Out Now

The Amazing Spider-Man 2
Release date: 04/29/14

Bound by Flame
Release date: 05/09/14

Wolfenstein: The New Order
Release date: 05/20/14


LATEST FEATURES 4 PAX Indie Titles to Look Out For
We've given attention to all the higher profile games at PAX EAST, but now it's time for the indies.

Ouya's Best Games Coming to the Platform
The Kickstarter console is slowly establishing itself with a couple of creative gems on the way.
 
Coming Soon

LEADERBOARD
Read More Member Blogs
FEATURED VOXPOP shandog137
So much more than war...
By shandog137
Posted on 04/18/14
The recent blog, Peace in the Era of Call of Duty  really made me think about war games that dig deeper than simply a kill streak reward. The first game that came to mind was Spec-Ops: The Line and although I haven’t played it, I began to wonder if it did the war genre as...

GAMING NEWS

Dragon Age: Inquisition To Be More "Multi-Region" Than Open World

Posted on Wednesday, September 11 @ 05:52:18 Eastern by Alex_Osborn


Dragon Age: Inquisition
 is shaping up to be one heck of an ambitious step forward for the series. The game world will be much larger this time around, but BioWare has been quick to point out that calling it "open world" doesn't necessarily capture what the studio is going for.

Speaking with RPS, BioWare’s Mike Laidlaw explained why "multi-region" is a better descriptor for Inquisition's world. "'Open world' I think is a really loaded term because everyone immediately thinks of Skyrim and assumes everything will be exactly like Skyrim," he said. "In our case, there are extremely large regions you can explore."

He then went on to add:

It’s a multi-region game, which means that you’ll travelling with a world map. You’re travelling across this chunk of the continent in which the game is set. And each of the regions is purposeful. It has a reason you would be brought here. It ties back to the story, or at least to the overall themes of the game. 'These are my enemies and they’re very active here. I should find out why.'

That kind of stuff. That means that they aren’t necessarily laden with story, because story is the antithesis of discovery, right? It tends to lead you along. But when you’re discovering things, you should feel like they’re part of the overall game and not random. I would say that it has elements of open world for sure, but it’s something closer to the feel we had in the Baldur’s Gate games or in Origins, even, where it’s larger areas, big spaces, and the chance for you to move around and see a wide variety of different terrains and locales and so on.

What do you think of BioWare's approach? Does a "multi-region" experience sound more compelling than the alternative? Are you psyched for this game's release sometime next year? Sound off in the comments below and let us know.

[RPS, via VG247]

Related Games:   Dragon Age: Inquisition
Tags:   BioWare, EA, Dragon Age


More from the Game Revolution Network




comments powered by Disqus

More On GameRevolution