More Reviews
REVIEWS FIFA 15 Review
After so many mentions of the World Cup, everyone must be soccer experts by now. *sarcasm* Let’s see what we can learn from FIFA 15.

D4 Review
Just another game about a time-traveling detective who deflects knives by spitting bubblegum at them as they fly through the air at full speed. Yep, just another game...
More Previews
PREVIEWS Sunset Overdrive Preview
Microsoft and Insomniac Games have created a new open-world shooter with clear influences from Jet Grind Radio. We went hands-on with the first hour of the game.
Release Dates
NEW RELEASES Persona 4 Arena Ultimax
Release date: Out Now

Alien: Isolation
Release date: 10/07/14

Borderlands: The Pre-Sequel
Release date: 10/14/14

The Evil Within
Release date: 10/14/14


LEADERBOARD
Read More Member Blogs
FEATURED VOXPOP ryanbates
Respawning
By ryanbates
Posted on 09/25/14
I had planned to write something about the Borderlands series, but that will have to wait. I have something I need to get off my chest first. It's very personal, and I hope the two or three of you who follow my sparse blog will spare me this moment. I joked in my review for the bizarre...

GAMING NEWS

Dragon Age: Inquisition To Be More "Multi-Region" Than Open World

Posted on Wednesday, September 11 @ 05:52:18 Eastern by Alex_Osborn


Dragon Age: Inquisition
 is shaping up to be one heck of an ambitious step forward for the series. The game world will be much larger this time around, but BioWare has been quick to point out that calling it "open world" doesn't necessarily capture what the studio is going for.

Speaking with RPS, BioWare’s Mike Laidlaw explained why "multi-region" is a better descriptor for Inquisition's world. "'Open world' I think is a really loaded term because everyone immediately thinks of Skyrim and assumes everything will be exactly like Skyrim," he said. "In our case, there are extremely large regions you can explore."

He then went on to add:

It’s a multi-region game, which means that you’ll travelling with a world map. You’re travelling across this chunk of the continent in which the game is set. And each of the regions is purposeful. It has a reason you would be brought here. It ties back to the story, or at least to the overall themes of the game. 'These are my enemies and they’re very active here. I should find out why.'

That kind of stuff. That means that they aren’t necessarily laden with story, because story is the antithesis of discovery, right? It tends to lead you along. But when you’re discovering things, you should feel like they’re part of the overall game and not random. I would say that it has elements of open world for sure, but it’s something closer to the feel we had in the Baldur’s Gate games or in Origins, even, where it’s larger areas, big spaces, and the chance for you to move around and see a wide variety of different terrains and locales and so on.

What do you think of BioWare's approach? Does a "multi-region" experience sound more compelling than the alternative? Are you psyched for this game's release sometime next year? Sound off in the comments below and let us know.

[RPS, via VG247]

Related Games:   Dragon Age: Inquisition
Tags:   BioWare, EA, Dragon Age
FOLLOW ME ON TWITTER. YOU KNOW YOU WANT TO.


More from the Game Revolution Network




comments powered by Disqus

More On GameRevolution