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FEATURED VOXPOP nick_olsen
Welcome home, Mario; we’ve missed you!
By nick_olsen
Posted on 05/13/13
[ Editor's Note: As Nick Olsen is a writer for Theory of Gaming, this won't be counted in the monthly Vox Pop prize. However, it is very much a worthy read. ] By Nick Olsen Co-founder, Theory of Gaming In 1985 Nintendo started a revolution when it...

GAMING NEWS

Duke Nukem PR Dude Says His Piece

Posted on Monday, June 20 @ 18:52:33 Eastern by

Yeah! WOOOOOOO! Game journalists, take a stand! Woo! We got him! We got the guy and we'll never have to--

Oh, I didn't notice you there. We were just celebrating the removal of that evil, vile serpent of a press rep, Jim Redner! You know the guy who was threatening to pass over reviewers who had fun writing their Duke Nukem Forever review? Yup! 2K dropped him and we've won a battle in the great reviewer-representative war!

OK, look, I'm going to clarify upfront. This kind of stuff happens all of the time. GameRevolution's been passed over on more than one occasion. We've written things that upset publishers and developers. This situation will repeat itself over and over again until the universe implodes and we're nothing but space-dust circling a red dwarf. Still, it doesn't happen so publicly, and press reps don't get let go so publicly either.

WIRED has given Jim Redner a soapbox to stand on and talk about his feelings post-Forevergate. (Forevergate copyright by GameRevolution. If you want to use that term, you've got to link to GR in the same breath.)

It was a brain fat of epic proportions that registered on the social media Richter scale. I read the review. It was a scathing diatribe masked as a review. Hate is a strong word, but I believe after reading his review it is fair to say that the reviewer hated the game.

Publishers are under no obligation to send out copies of their game for review. They reserve the right to pick and choose who they want to send their game too, just like writers have the right to publish a review in any manner they choose. It's call selection. It's a choice. Hopefully all PR professionals make their selections based on any past dealings. I personally have sent first person shooter games to one editor knowing that he likes FPS games, but then not sent him a copy of a game based on our national pastim because I know he finds baseball boring. That's not blacklisting. It's a selection process.

They call it public relations [I do meant that, JunYard!] because that's exactly what it is. Having a good relationship with a representative, an agent, means that as a journalist, you'll get that review copy, you'll get that scoop, you'll get that interview scheduled.

As far as reviews are concerned, I'll say this: Bad games aren't fun to play, but writing those reviews can be fun. The best press reps will say "yeah this game sucks." They'll own up to it, silently, away from the people signing their paychecks. Bad games are hard to disguise and easy to review. As much fun as it is to write a hard-edged review, there are consequences to everything. Honestly, the only difference here is that consequences were voiced publicly and they blew up in Jim Redner's face.
Related Games:   Duke Nukem Forever
Tags:   Duke Nukem


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Comments
  • Rinnon
    Rinnon

    Joined: Nov 2005
    Posted: Jun 20th, 2011 at 8:55 pm
    "You know the guy who was threatening to pass over reviewers who had fun writing their Duke Nukem Forever review?"

    Nope!

    I'm feeling like I'm not fully understanding this situation, but I want to. So, Jim Redner works for 2K and he's the PR Rep right? I get that, but I don't really understand the timeline of events here. Did he threaten to not send out DNF to reviewers whom he thought weren't going to give it a good review? Or did he read some reviews of DNF and then after that threaten to withhold future games? And when in all this did he try to speak his peace on Wired? Before, or after he got fired? Also, on a side note, what is a normal consequence to writing a scathing review? Is it usually being threatened by publishers, or is that not so normal? =)
  • danielrbischoff
    danielrbischoff

    Joined: Nov 2009
    Posted: Jun 20th, 2011 at 9:35 pm
    He threatened to not send the next game to reviewers who weren't playing nice with their text about DNF. Then he got fired for outing a policy that every game company and press company uses in this industry.
  • Rinnon
    Rinnon

    Joined: Nov 2005
    Posted: Jun 20th, 2011 at 11:31 pm
    I see... so it's a case of "This is how it works, but no one is supposed to admit it"?
  • MrrClean
    MrrClean

    Joined: Aug 2010
    Posted: Jun 20th, 2011 at 9:24 pm
    And where is this review I keep hearing so much about?
  • danielrbischoff
    danielrbischoff

    Joined: Nov 2009
    Posted: Jun 20th, 2011 at 9:37 pm
    I've been wondering that too!
  • MrrClean
    MrrClean

    Joined: Aug 2010
    Posted: Jun 21st, 2011 at 5:33 am
    I played the demo, and it sucks, but I'm looking forward to hearing how it sucks in true GR style.
  • JunkyArd
    JunkyArd

    Joined: Aug 2006
    Posted: Jun 20th, 2011 at 9:34 pm
    Don't you mean Public Relations?
  • Diabolus
    Diabolus

    Joined: Nov 2008
    Posted: Jun 20th, 2011 at 11:25 pm
    1up gave it a zero. A ****ing zero? Can't blame the guy, most reviewers are ****ing retarded these days.
  • filthybits
    filthybits

    Joined: Mar 2011
    Posted: Jun 21st, 2011 at 12:17 am
    "celebrating the removal of that evil, vile, serpent of a press rep" This just seems a little dickish and overly enthusiastic. I mean for sh*t's sake the guy did lose a whole lot of money over this crap. Why not just sprinkle some salted lemon juice in this poor bastard's metaphorical wounds while you're at it.
  • danielrbischoff
    danielrbischoff

    Joined: Nov 2009
    Posted: Jun 21st, 2011 at 10:11 am
    "OK, look, I'm going to clarify upfront. This kind of stuff happens all of the time."
    I should go further and say that Jim Redner is not a bad guy. He just used his company's twitter account instead of a personal one.
  • C_nate
    C_nate

    Joined: Apr 2009
    Posted: Jun 21st, 2011 at 4:27 am
    I'm with PA on this one. If you follow the industry even the slightest bit you already knew this goes on all the time. I ***** and moan constantly about the new scale of grading that damn near every game released now magically falls in that 7 to 9 range.

    So his mistake was saying publicly what they already do privately. Whoops. Anyway, I agree that reviews of bad games make for the most fun and entertaining reading which is why I'm glad games like these still get made that are so bad that no amount of PR pressure will keep reviewers from tearing it a new one.
  • En-San-Guine
    En-San-Guine

    Joined: Jun 2011
    Posted: Jun 21st, 2011 at 1:14 pm
    Well, it sucks to get fired over something like that. Considering Duke Nukem really wasn't all that bad. It wasn't the greatest game either. It's fun. That's all. Just like all the other Dukes. I just think it's horrible to bust developers balls. I mean, only give a review. Don't add personal feelings in like "I hate this game." and "This game sucks." because that's just a dick move.
  • En-San-Guine
    En-San-Guine

    Joined: Jun 2011
    Posted: Jun 21st, 2011 at 1:21 pm
    Well, it sucks to get fired over something like that. Considering Duke Nukem really wasn't all that bad. It wasn't the greatest game either. It's fun. That's all. Just like all the other Dukes. I just think it's horrible to bust developers balls. I mean, only give a review. Don't add personal feelings in like "I hate this game." and "This game sucks." because that's just a dick move.

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