GAMING NEWSDuke Nukem PR Dude Says His PiecePosted on Monday, June 20 @ 18:52:33 Eastern by Daniel Bischoff
Oh, I didn't notice you there. We were just celebrating the removal of that evil, vile serpent of a press rep, Jim Redner! You know the guy who was threatening to pass over reviewers who had fun writing their Duke Nukem Forever review? Yup! 2K dropped him and we've won a battle in the great reviewer-representative war! OK, look, I'm going to clarify upfront. This kind of stuff happens all of the time. GameRevolution's been passed over on more than one occasion. We've written things that upset publishers and developers. This situation will repeat itself over and over again until the universe implodes and we're nothing but space-dust circling a red dwarf. Still, it doesn't happen so publicly, and press reps don't get let go so publicly either. WIRED has given Jim Redner a soapbox to stand on and talk about his feelings post-Forevergate. (Forevergate copyright by GameRevolution. If you want to use that term, you've got to link to GR in the same breath.) They call it public relations [I do meant that, JunYard!] because that's exactly what it is. Having a good relationship with a representative, an agent, means that as a journalist, you'll get that review copy, you'll get that scoop, you'll get that interview scheduled. As far as reviews are concerned, I'll say this: Bad games aren't fun to play, but writing those reviews can be fun. The best press reps will say "yeah this game sucks." They'll own up to it, silently, away from the people signing their paychecks. Bad games are hard to disguise and easy to review. As much fun as it is to write a hard-edged review, there are consequences to everything. Honestly, the only difference here is that consequences were voiced publicly and they blew up in Jim Redner's face. More from the Game Revolution Network Comments
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Rinnon
Joined: Nov 2005
Nope!
I'm feeling like I'm not fully understanding this situation, but I want to. So, Jim Redner works for 2K and he's the PR Rep right? I get that, but I don't really understand the timeline of events here. Did he threaten to not send out DNF to reviewers whom he thought weren't going to give it a good review? Or did he read some reviews of DNF and then after that threaten to withhold future games? And when in all this did he try to speak his peace on Wired? Before, or after he got fired? Also, on a side note, what is a normal consequence to writing a scathing review? Is it usually being threatened by publishers, or is that not so normal? =)
danielrbischoff
Joined: Nov 2009
Rinnon
Joined: Nov 2005
MrrClean
Joined: Aug 2010
danielrbischoff
Joined: Nov 2009
MrrClean
Joined: Aug 2010
JunkyArd
Joined: Aug 2006
Diabolus
Joined: Nov 2008
filthybits
Joined: Mar 2011
danielrbischoff
Joined: Nov 2009
I should go further and say that Jim Redner is not a bad guy. He just used his company's twitter account instead of a personal one.
C_nate
Joined: Apr 2009
So his mistake was saying publicly what they already do privately. Whoops. Anyway, I agree that reviews of bad games make for the most fun and entertaining reading which is why I'm glad games like these still get made that are so bad that no amount of PR pressure will keep reviewers from tearing it a new one.
En-San-Guine
Joined: Jun 2011
En-San-Guine
Joined: Jun 2011