GAMING NEWSDumbed Down Games Leave Uncreative Dishonored Players Lost And ConfusedPosted on Saturday, September 22 @ 09:09:21 Eastern by Jonathan_Leack
![]() Dishonored is a game that rewards creativity. Shame that years of dumbing down games has made everyone a bozo. While speaking to GamesOnNet, Dishonored Executive Producer Julien Roby shared his surprise with how players have handled the game's flexible environment. Despite being given complete freedom on how to approach objectives, and a toolkit larger than MacGyver's, people still wandered around aimlessly: When myself and Dan Oravasaari from PlayStation LifeStyle were trying out Dishonored at E3, we found the amount of options slightly overwhelming in an enchanting way. It's easy to get used to how games like Uncharted, Gears of War, Call of Duty, and just about every other popular action or shooter game clearly define the goal and usher you through the next linear corridor. Once you're placed in an environment where the path isn't immediately obvious confusion, it's only natural to be confused. This is why I fear that the reception for Dishonored may be mixed. Those who have been molded into modern gamers may be perplexed with the game's clever style. However, anyone who enjoys coming up with and testing their own methods will be met with plenty of smile-inducing moments. More from the Game Revolution Network Comments
Post a Comment
LOGIN or REGISTER to post a comment or rate this article.
|
Mars: War Logs
Mars: War Logs intro video. (6:53) Disney Planes: The Video Game
Disney Planes: The Video Game trailer. (1:00) Endless Space: Disharmony
Coming soon trailer. (0:44) Dungeons & Dragons: Chronicles of Mystara
A Magic User character trailer. (1:08) Dungeons & Dragons: Chronicles of Mystara
Dungeons & Dragons: Chronicles of Mystara launch trailer. (1:15)
|
| More On GameRevolution | |
213EDD
Joined: Sep 2007
213EDD
Joined: Sep 2007
elmoreoocyte
Joined: Apr 2012
Noritama
Joined: Feb 2012
wildmario
Joined: Jan 2007
Maybe the players themselves are getting dumber and developers are catering to that.
Sourdeez
Joined: Feb 2012
This is NOT one of those games and looks like its going to be fun and very flexible even for people who arn't as fond to stealth gameplay.
LawnGnome
Joined: Apr 2007
moretokes
Joined: Apr 2011
Jonathan_Leack
Joined: Jan 2012
napsterxxl
Joined: Mar 2006
Chunibrow
Joined: Mar 2010
TurinAlexander
Joined: Sep 2006
Sourdeez
Joined: Feb 2012
Chunibrow
Joined: Mar 2010
TurinAlexander
Joined: Sep 2006
Chunibrow
Joined: Mar 2010
Sourdeez
Joined: Feb 2012
I was making a mmo joke. I can see your point that not every game has to be obtusely open world but I wouldn't call guild wars 2 linear or having simple clear objectives all the time. Id hope each game would be able to balance its game design on a individual game basis.
Sourdeez
Joined: Feb 2012
Chunibrow
Joined: Mar 2010
Jonathan_Leack
Joined: Jan 2012
What you fail to mention is that 99% of games these days don't reward creativity. It isn't that every game needs to be non-linear, it's that they're extremely rare because they are a real gamble.
TurinAlexander
Joined: Sep 2006
Chunibrow
Joined: Mar 2010
sli
Joined: Mar 2012
Jonathan_Leack
Joined: Jan 2012
Sourdeez
Joined: Feb 2012
StudioTan
Joined: Jan 2010
Chunibrow
Joined: Mar 2010
Jobin_Wendy
Joined: Mar 2012
Jonathan_Leack
Joined: Jan 2012
Jobin_Wendy
Joined: Mar 2012