More Reviews
REVIEWS Wayward Manor Review
Not even the power of Neil Gaiman and The Odd Gentlemen could save this game from a fate worse than death: a terrible score.

ONE PIECE Unlimited World Red Review
"Unlimited World Red"? More like "Sorta Limited Town and Extended Areas... Red. And Blue. And Some Yellow."
More Previews
PREVIEWS Pillars of Eternity Preview
For Obsidian's crowdfunded love letter to Infinity Engine games like Icewind Dale and Baldur's Gate, I was impressed by its willingness to pull back the curtain and let me see the machinery behind it.
Release Dates
NEW RELEASES Sacred 3
Release date: 08/05/14

CounterSpy
Release date: 08/19/14

Tales of Xillia 2
Release date: 08/19/14

Plants Vs. Zombies: Garden Warfare
Release date: 08/19/14


LATEST FEATURES How Bioware Creates Romances
Bioware's games have romances where you might save the world, on the side of course.

We Absolutely Should Be Upset With Club Nintendo's Latest Elite Rewards
Surveys out the wazoo and I get a code for Dr. Luigi?
MOST POPULAR FEATURES Picking Your Gender: 5 Industry Professionals Discuss Queer Identity in Gaming
Women from Naughty Dog, ArenaNet, Harmonix, and Gamespot unite to talk about what they want from games in terms of diversity.
 
Coming Soon

LEADERBOARD
Read More Member Blogs
FEATURED VOXPOP Kakulukia
Why Sunset Overdrive Can Go Suck A Lemon
By Kakulukia
Posted on 07/14/14
Yesterday, while cleaning up my media center, I found my copy of Ratchet & Clank: Into The Nexus, which I bought sometime before Christmas last year. I had been pretty excited about this game pre-release, what with it being the first "traditional", albeit shorter than usual,...

GAMING NEWS

Dumbed Down Games Leave Uncreative Dishonored Players Lost And Confused

Posted on Saturday, September 22 @ 09:09:21 Eastern by Jonathan_Leack

Dishonored is a game that rewards creativity. Shame that years of dumbing down games has made everyone a bozo.

While speaking to GamesOnNet, Dishonored Executive Producer Julien Roby shared his surprise with how players have handled the game's flexible environment. Despite being given complete freedom on how to approach objectives, and a toolkit larger than MacGyver's, people still wandered around aimlessly:

People would just walk around during playtesting of the ‘Lady Boyle’ mission, they didn’t know what to do. They didn’t even go upstairs because a guard told them they couldn’t. They’d say, "Okay, I can’t go upstairs."

When myself and Dan Oravasaari from PlayStation LifeStyle were trying out Dishonored at E3, we found the amount of options slightly overwhelming in an enchanting way. It's easy to get used to how games like Uncharted, Gears of War, Call of Duty, and just about every other popular action or shooter game clearly define the goal and usher you through the next linear corridor. Once you're placed in an environment where the path isn't immediately obvious confusion, it's only natural to be confused.

This is why I fear that the reception for Dishonored may be mixed. Those who have been molded into modern gamers may be perplexed with the game's clever style. However, anyone who enjoys coming up with and testing their own methods will be met with plenty of smile-inducing moments.
Related Games:   Dishonored
Tags:   Dishonored


More from the Game Revolution Network




comments powered by Disqus

More On GameRevolution